Combat Medic Archive
Thread: Whats the quickest way to become MCM?
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Hellehunde
Fri Aug 12, 2005 4:36 am
#1
Hi all,
Whats the quickest way to become MCM?
Is it sitll posible to do the macro (tuble and ?) trick in the hostpital with 2 players? One shoots, one heals...?
Thanks!
Sennia
fletcherreed
Fri Aug 12, 2005 6:29 am
#5
Interesting enough, combat medics now have to heal players in combat.
noran_vaz
Fri Aug 12, 2005 10:11 am
#7
to get the most xp join a large group. Area heals are fine but be careful of the aggro you can generate from using it. Although using Area heals does have benefits as it makes it easier than looking for a group memeber with damage to heal. especially if your group is killing creatures quick.
Try and convince the group not to use any specials that root, kd, or snare the creature Groups with ranged skills can normally take out a lvl 80 within a few seconds without it even touching them so it can be frustrating for a CM trying to get xp when noones taking damage.
1 idea is to find a brawler profession that plans on tanking and just heal them the entire time. (heal others to when needed).
Do not shoot your weapon unless its needed to defend yourself. (even then if your groups attacking creatures chances are you'll be ok in a few moments time) so I wouldn't bother shooting at all. Otherwise it will take away from the xp you'll be gaining in the medic tree.
Try and convince the group not to use any specials that root, kd, or snare the creature Groups with ranged skills can normally take out a lvl 80 within a few seconds without it even touching them so it can be frustrating for a CM trying to get xp when noones taking damage.
1 idea is to find a brawler profession that plans on tanking and just heal them the entire time. (heal others to when needed).
Do not shoot your weapon unless its needed to defend yourself. (even then if your groups attacking creatures chances are you'll be ok in a few moments time) so I wouldn't bother shooting at all. Otherwise it will take away from the xp you'll be gaining in the medic tree.
Message Edited by noran_vaz on 08-12-2005 10:13 AM
kidko
Tue Aug 16, 2005 8:10 am
#8
noran_vaz wrote:
Try and convince the group not to use any specials that root, kd, or snare the creature Groups with ranged skills can normally take out a lvl 80 within a few seconds without it even touching them so it can be frustrating for a CM trying to get xp when noones taking damage.
Message Edited by noran_vaz on 08-12-2005 10:13 AM
I'm not so sureif this is really the case anymore. I've been steadily grinding medic xp for the last few days and have found that as long as I occasionally bacta toss a groupmate who's in combat, I'll get medic xp. Even if the group is fully healed, I'll do a toss on the tanking member every once in a while to make sure I'm part of the combat.
It's important to keep an eye on your role icon in the group list. Make sure it's blinking red to show that you're a part of the combat. I've tried doing one toss in the beginning of a fight and ended up without any medic xp because by the time the mob was dead, some kind of timer had run out and I was no longer a part of the fight.
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