Combat Medic Archive
Thread: My fellow CMs...
:: Anti-buff Pack :: Depending on power could reduce up to 1000 buff points max. Master-only pack can affect sub-stats. AOE version available but only reduces 500 points.
NOTES:
-Only affects buffed points. Will NOT reduce actual HAM points.
-1k per use is not overpowered. Consider: docs can buff in 2-3k extra points. It will only help, not be some instant kill mechanism.
-Not a DOT.
-Deals no damage.
-Inspired by an attack performed on me by one of the Jedi outside the Mining Outpost on Dantooine, 'cept that one was like a DOT and ate right through my neutron pixie's effects (as well as my regular points)
:: Anti-armor Pack :: Depending on power can reduce the percentage of damage blocked by armor. Master-only pack has a 50% chance of full disable. Basically a circuit-frying fluid.
NOTES:
-Does NOT decay the condition of armor.
-Not a DOT, but has a timer (affected by crafting experimentation) until armor's full power is restored. Armor is automaticly back at full power after clone.
-Deals no damage.
Btw, yes, this may mean the end of poison/disease, but once they're at a 75% PvP reduction (almost certain to happen), it's worth it, because at 39 DPS, crafting/selling them isn't really worth the time and trouble anymore.
Feel free to comment or add your own ideas
Ehecu wrote:
If we are to be forced into being a pure support class that can do no damage, we should at least give the devs a few suggestions on what we could do. Here's what I could come up with: (btw, all of these will be applied in the same way/shape/form as poisons and diseases now)
Good suggestions and all, but why foster the idea that we are bing forced into a pure support class? THe Devs have clearly stated that they feel our damage is balanced at it's current level, for example. Pahdbacca has been putting forth the CM concerns over the no-incap issue and other such issues, and there is clearly a trend suggesting that CM generally would be more comfortable in seeing their position in the SWG Universe as NOT being a pure support profession. (I prefer profession over class because class often has the connotation of being a "one and only" when this is more of a skills-based game... well profession-based even more than skills in some cases, at any rate.)
So I would suggest that the Dev shoudl be seeing a clear indicator from the CM community that being relegated to pure support is not what we want or how we want to play the profession. I simply don't see this pure support position being forced on us at this time.
Admittedly there are several issues with CM abilities that are being addressed or at least being looked at. But I don't think those issues being addressed will force us to being strictly a support profession.I think starting off your post with a statment like that just feeds fuel to the fires of unfounded rumors that really should not be fostered.
I think I would like to see more of the CM/Doc couter-balance occur, however. Point=Blank, Doc-centered AoE cures, for example, or perhaps the other proposal on that front of Doc-based immunizations that provide a substantial resistance modifier to CM Dots. I think Doc cures need to be brought more in line with CM poisons (the cures are,I beleive based on some preliminary testing, too strong at the moment). I think CMs should counter Docs with a Debuff ability (as you mentioned.) I think CMs should counter Doc State Cures by being able to cause those states in the first place. Lots of that stuff can be found inthe CM thread in the In Concept forum if you check out Votexxala's post there. I think he nailed it pretty well.
I get a feeling that we might get a reduction in damage soon : (. WEll if it does happen I was thinking maybe we could get some state affect packs. Such as a smoke cloud grenade, it would basically be an area blind. We could also have soem stuff that does stun, maybe even intimidate : ). I took up doc for a bid, and the only State heal pack that i found myself using a lot was cure dizzy ( **edit** TKs). Every other pack hardly gets touchd. This would give docs even more to do. If they do such a thing as reduce our damage, we need to get something in return