Combat Medic Archive

Thread: CM Goods price check

Phal44
Thu Feb 05, 2004 10:57 am
#1

Can someone post all the things CMs can make and sell and post an average price for them? thanx



deliver to 1206 -675 Resource's vendor pls on lox reavers retreat


IGN fuphal
MasterSatyr
Thu Feb 05, 2004 11:50 am
#2

a good rule of thumb i find is how many resources it takes per pack ( ie total up all the resources for advanced subcomponents and fungi metal etc) then multiply by a base depending on the quality of resources


minimum is 12 cpu


maximum can be 15-20 cpu especially for things that involve insect meat or herb meat



Colonel S'atyr
Propolis
Thu Feb 05, 2004 11:59 am
#3

I follow the basic premise of MasterSatyr, but I also take into account that CM meds are MUCH rarer to find for sale than weapons - I charge closer CPU to what a premier weaponsmith charges.


Off the top of my head, some of my poisons look about like this...


Health poison - 39 charges, 130 potency, 345 effectiveness, 34 range

AE Health poison - 39 charges, 130 potency, 255 effectiveness, 34 range, 30 Area effect


I sell both of these in cases of 5 stims for 25k and 30k respectively.



At first glance, you might think my prices are outrageous, but again supply and demand permits them tosell very well even at these prices.



Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
zaztekxeroz
Thu Feb 05, 2004 2:26 pm
#4

single poison C
104 potency, 275 effec, 43 charges, 38 range


aoe poison C
104 potency, 200 effec, 43 charges, 25 area effect, 38 range


i charge 5295 for the singles and 6795 for the aoe, and they sell so fast i cant even keep em stocked. mind you starsider has never seen class 1 radioactive so i use basic resilience compounds.





---
Ganon Vekker
Master Fencer
Medical Professor
Page 1 of 1
Previous Next