Combat Medic Archive
Thread: CM Goods price check
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Phal44
Thu Feb 05, 2004 10:57 am
#1
Can someone post all the things CMs can make and sell and post an average price for them?
thanx
MasterSatyr
Thu Feb 05, 2004 11:50 am
#2
a good rule of thumb i find is how many resources it takes per pack ( ie total up all the resources for advanced subcomponents and fungi metal etc) then multiply by a base depending on the quality of resources
minimum is 12 cpu
maximum can be 15-20 cpu especially for things that involve insect meat or herb meat
Propolis
Thu Feb 05, 2004 11:59 am
#3
I follow the basic premise of MasterSatyr, but I also take into account that CM meds are MUCH rarer to find for sale than weapons - I charge closer CPU to what a premier weaponsmith charges.
Off the top of my head, some of my poisons look about like this...
Health poison - 39 charges, 130 potency, 345 effectiveness, 34 range
AE Health poison - 39 charges, 130 potency, 255 effectiveness, 34 range, 30 Area effect
I sell both of these in cases of 5 stims for 25k and 30k respectively.
At first glance, you might think my prices are outrageous, but again supply and demand permits them tosell very well even at these prices.
zaztekxeroz
Thu Feb 05, 2004 2:26 pm
#4
single poison C
104 potency, 275 effec, 43 charges, 38 range
aoe poison C
104 potency, 200 effec, 43 charges, 25 area effect, 38 range
i charge 5295 for the singles and 6795 for the aoe, and they sell so fast i cant even keep em stocked. mind you starsider has never seen class 1 radioactive so i use basic resilience compounds.
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