Combat Medic Archive
Thread: Confused about the Combat Medic profession...
Zito75 wrote:
I'm a Commando looking for a PvP profession since commandos suck at PvP...and everyone says: TKA, Rifleman, and Combat Medic...
Combat Medic? When I think combat medic, I think a "evil" medic who while in the middle of fighting, can poison...doesnt seem like a PvP profession to me...then it hit me, am I not understanding the profession? Do these poison pack things actually attack like a weapon, and the posion effect is a DoT as like a "burn" or "bleed"?
And CM need medical XP...So you guys get squat XP for actually being in combat?
Thanks the help guys, I really wanted to get this all cleared up
Combat Medics heal in fight with they're lovely ranged heals and pison / desease they're enemies.
The poison and desease are both Over Time effects poison works pretty much like bleed, inficting damage points of a certain type (Health Action Mind). In the other hand desease doesn't make real damange but it creates woulds within an oponent attribute like Mind.
Combat Medic needs combat XP to open (Marksman 0004) and gets Medical XP for each stim lauched as far as I've noticed fixed value for offencive stims and variable value for healing stims depending on how much you heal your mates.
I don't like CM alone in PvP so in my personal opinion u might wanna combine it with a ranged attack profession ![]()
Hope it helped you out.
Message Edited by NeoEcks on 02-05-2004 08:56 PM
Message Edited by NeoEcks on 02-05-2004 08:57 PM
ooohhh, so you get med. xp from using the packs on people, that makes sense, thanks for clearing that up ![]()
I just became a TKA, would TKA/CM make a good PvP template?
Well, I'm only looking at CM from the PvP view...I already have Commando as my PvE profession, and I have TKA as well, using that as my PvP profession...and yes I realize I wouldnt be able to master them both, I would only be "dabbling" in it.
I think I'm going to test Rifleman and TKA, decide which I like better, than combine whatever I decide with CM.
Zito75 wrote:
ooohhh, so you get med. xp from using the packs on people, that makes sense, thanks for clearing that up
I just became a TKA, would TKA/CM make a good PvP template?
I'm MCM/TKA 4404 and I love it. Meditation line helps greatly with curing my own poisons diseases and even Mind wounds for when I use /healmind. Powerboost is a great ability for a CM to have as well and Force of Will just plain rocks. The Balance line is great as it gives melee mitigation and KD2. Use a KD2, warcry, poison and disease on someone and by the time the dizzy wears off they are pretty much useless. The Precision line gives you great bonuses to defense and accuracy along with ability to do damage to specific pools.Also the unarmedheadhit1 which is great to use with mind poisons. I didn't bother with the Power line as I use my poisons to do the majority of the damage.
Mineral:
Titanium Aluminum
Class 1 Radioaktive
Chemical:
Yavinian Fiberplast
Class Two liquid Petrol Fuel
Gas:
Eleeton Reactive gas
Tolium Reactive gas
Food:
Insect meat
Fungi
You can go ahead and buy Insect meat and Fungi if you only use the poisons for your self. You don't need much of them. But the rest can be hard to find and very expesinve if you buy it from others. Realy hard to find is usually Class 1 Radioaktiv... although I have witnessed 2 spawns on Gorath (in the last 4 months :/ ).
Hope that helps you later, when making your own poisons =)