Combat Medic Archive
Thread: I know some profs think its sacrilege, but some advice for a dabbler plz..?
Message Edited by BadgerSmaker on 06-08-2005 04:01 PM
Tiphus wrote:
4000 for healing
Thanks to all for the input...the electolyte drain interests me in slowing down the MOB to let the pets get aggro back on them if I happen to pull it...
I assume I would get some aggro from healing, but do the DOTs generate aggro, too? I'm thinking about 3/0/0/1 now, to get the improved versions of the heals, and the basic ED. Am I missing anything that might be more helpful by not taking the DOT line?
Message Edited by MoonglumHMV on 06-08-2005 01:38 PM
PurpleWarrior wrote:
Tiphus wrote:
4000 for healing
/secondedGreat heals just from that one line if you need them.
/3rd
MoonglumHMV wrote:
Thanks to all for the input...the electolyte drain interests me in slowing down the MOB to let the pets get aggro back on them if I happen to pull it...
I assume I would get some aggro from healing, but do the DOTs generate aggro, too? I'm thinking about 3/0/0/1 now, to get the improved versions of the heals, and the basic ED. Am I missing anything that might be more helpful by not taking the DOT line?
EDIT or 1/0/0/3 to get to the paralyze/improved ED and still get the impr. bacta toss...Message Edited by MoonglumHMV on 06-08-2005 01:38 PM
The dots do produce aggro. But very little. If anyone else hits the target they will take the aggro from you, so the dots are safe. They are really useful for pulling in a hunt. You can pull a specific target from 35m away with no difficulty whether or not the dot sticks.
Paralyze is really cool, but it only does any good if you have the other debuff abilities. Your target is only paralyzed until it receives a point of damage.
If you want something useful get Thyroid Rupture and save a fortune on armor costs.