Combat Medic Archive
Thread: Master CM's cant be Master Crafters, at all.
I agree. However you can't have everything.
Well, technically you can, however you'll be a jack of all trades. Where as a "master" anything really should denote a focused study of a given practice.
A large portion of Master combat classes, can be Master Artisan classes, and still have points to spare.
Master CM's cannot.
If we "can't have everything", why can they?
Bounty Hunters and Commandoscan't. Of the hybrid professions Smuggler, ScoutLeader,and Bio-Engineer can.
Comparing a hybrid profession to an elite profession (like Pistoleer) doesn't make sense.
Yeah this sort of sucks, but if you look at what they can do, what do you need a Blaster for?
That seems to be true of all the Hybrid Classes. Its a distinction of those classes about just Elite classes. Commandos, Squad Leaders, CM's etc are pretty bad ass for all their efforts, whereas the master combat classes, while cool are fairly narrow. A master Teras Kasi is still just a good brawler against one char at a time.
CMS get area effect poisons/ healing, Commandos get area effect explosives, Squad Leaders get area CCC skills. How cool is that, you can mess up entire battlefields!! and heal your whole group at once!!.
I think its probably worth it. Now I am not a master CM yet. I suppose I may feel cheated if I get there and it sucks, but it sounds very cool right now.
Bajor Dit,
While I understand the need for pre-arranged responses, usually one uses them after compeltely reading a post.
Im not talking about a blaster. Im talking about the ability to craft.
I do not see why a person should have to chose between crafting, and being a combat medic.
That bothers me.
Thats the reason for the post. Not any CM bugs, or CMs wanting to carry guns too.