Combat Medic Archive
Thread: How much of a pain are the resources to get?
I'm almost master medic now, I was looking at some of these resources I need...
For some of those advanced components:
Wheat from Talus, Herbavoire meat, something from tatooine, gaggles of other things all over the galaxy.
For stimpack Ds (at master medic told me) FACTORY made chemical somethings (forgot the name, 8 organics and 8 chemical).
So is combat medic going to be a lot of time wasted tending to harvesters and factories? As someone wanting to do both combat and medicine being an artisan and having to micromanage was the last thing on my "things I want to do with my gametime" list. With stimpack Cs I just spend a couple hours making my meds for the day then go out and play. Does combat medic stick to this formula? It's kind of the make or break as far me choosing the profession.
Yes, this is one of the reasons I abandoned Combat Medic and went for Doctor. They've made Combat Medic almost an impossible goal.
-damonskye
hey eatmo it's me vital
resources are not hard at all to come by...
as a combat medic i don't think we have the medicine use in order to be able to use stim d's...i could be wrong though only tier 1 combat medic...
the ranged heals also aren't that complicated....but i also only have gotten to ranged stim b...
it will be worth it in the end. and it's not as hard as everybody thinks ![]()
Heya Vital!
Dang, can't use stim Ds. Well in a way that's a good thing ...I don't feel like running a factory since my job is just as much combat as it is medic.
I made master medic, all I need now is ranged support 4. I'm going to definately work the skills and see how it is. But the second I run into something wierd like factory made items I'm stopping.
hmmm how do you make stim d's ?
i've tried the general crafting and i just can't seem to do it :\ let me know.