Combat Medic Archive
Thread: Combat Medics/Rifleman
I know alot of us are going for this combination. But there isn't room for surveying or novice artisan. So resource harvesting will be difficult. Any thoughts on this?
afkSawMountain;
If you get Combat medic you need the Medic Master, Combat Medic andMarksmen. Are you saying if i read the manual then I would magically get the ability to do Master Rifleman and Some artisan too?
If i read it twice can I fly and shoot monkeys out of my butt too?
-Yri
you don't need all of marksman for combat medic, just the ranged weap. support but I mean you're gonna rack up tons of Xp in some (multiple?) weapons just to get that combat experience... but you don't have to spend Skill Points in all areas of the marksman tree, just spend them in Rifle (or pistol or carbine) if that's how you want to do it.
You only have to master Medic and Ranged Weapons Support (or whatever it's called).
or, am I wrong?
Yri.
Medic costs you 77 points (pre-req for CM)
Combat medic costs you 63 points
Marksman costs you 43 points (pre-req for Riflemen)
Riflemen costs you 63 points
If i've done my math right that's 246 points to be a Riflemen and Combat medic.
Now not only do i have to call SawMountain on his "Monkeys from the Butt" theory but I've got a bridge to see you between Manhattan and Brooklyn.
(hey if im wrong someone correct me, I'd really like to be wrong and have more skill points then I though)