Combat Medic Archive
Thread: Effects of Disease and Poison ?
(Of course this is Pack A experience, may change later)
Disease is more usefull, it creates wounds, which can be usefull in long battles or in battles where your opponents respawn.
Not true, take Bestine for example - people run out of Clone center all the time, it's much better if they have to go get rid of that nasty 100 con wound first.
if they run out of clone centres, they either have to go overt first, giving you free shots at them as soon as they do or they are abusing the TEF bug.
and 100 con wounds is not an issue than.. all black HAM would be, but diseases are not good enough to do that fast enough. if you give diseases the time to do that much damage, like i said, it is probably you that is going to clone )
there are uses though. in Beta we had TKA teams camp Anchorhead from the clone centre, killing pretty much everything that came to close to the front door. using poisons/diseases from the back of the building would be pretty much killing that kind of town-raiding
You get TEF against a person who killed you, that's not a bug.
On Chilastra (server where I play) people do it all the time and to kick them out of city you have to either have decisive advantage or have them not cloned in the same city OR give them wounds to go get healed and lose TEF.
> and 100 con wounds is not an issue than..
I disagree, many people have ~400 there, ~250 with armor - give them another 100 and it's either no armor or 150con - VERY inefficient fighter.
i got C Packs up to about 200 damage for 7 ticks without advanced components in Beta
the only place were stuff respawns is battlefields and if it lived long enough to let the disease take effect, it was probably you, that respawned. outside of battlefields the only use for diseases is generate customers for your Doc buddy. Poisons are a good weapon when line of sight is a problem though, if you can get them not resisted that is.
You get TEF against a person who killed you, that's not a bug.
of course that's a bug. you got killed, are forced to clone covert but get a first strike on the person that killed you. if that's not the description of a bug, i dunno.
we tested this to nauseum in beta and it's possible to go kill each other endlessly using this DB-TEF, very annoying with Faction pets, because with AT-ST's or multiple Senior Specforces and an experienced Fighter this First Strike means instant kill. And you even get first strike on anyone that was fighting your faction pet while you got DB'ed.
on the second point: that's why i don't use armor ![]()
wtb PSG MK III ,)
You have to be able to excersise revenge by killing person who killed you - seems rather logical to me
sure you should be able to get revenge. by going back overt and starting a new fight.
they spawn covert to prevent clone centre ganking but get an open shot at the person that DB'ed him? that's not logical.
and it was on the PvP Bug list btw. just not high priority.
http://www.swgpvp.com/phpbb2/viewtopic.php?t=237
there's a reference that it's a known problem since beta.
Daddar is one of the best PvP Player i met in Beta, he and Ipo realy put up some good fights with Jester and other people in Anchorhead, pinning down a lot of issues.