Combat Medic Archive
Thread: Combat Medicine Experimentation Bugged?
Any one else notice this?
I get like no results/improvements for my successes...
My fellow combat medic experienced the same thing...
I only have 2 points right now but i plugged them into a ranged stim A's effectiveness got a great success and nothing changed...
were you using advanced subcomponents?
how high was the base heal value?
what was the assembly % number you experimented on?
sounds like the Medic experimentation bug that was supposedly fixed in beta (i.e. where subcomponents maxed your final combine values, so further experimentation could not improve it.) but we'd need some more information about that first
Elenora wrote:
I only have 2 points right now but i plugged them into a ranged stim A's effectiveness got a great success and nothing changed...
This seems to be only the case with the ranged Stim A's. I had limitted ability to experiment until I moved a little further up in the tree. Now I get 6 or so tries to experiment on components. Seems to work out just fine.
yeah i was figuring my crappy low lvl was crafting was the problem but my buddy has lvl 2 crafting and 6 experiment points and was experience the same problem on As
Elenora wrote:
yeah i was figuring my crappy low lvl was crafting was the problem but my buddy has lvl 2 crafting and 6 experiment points and was experience the same problem on As
Yep, think it's just a problem with the A's to be honest. Once I started using B's and up, I no longer had this problem.