Combat Medic Archive
Thread: just crafted a couple area C poisons and....
Well the first experiement came out with 16% ease of use and you needed a skill of 862 in combat medicine to use....
uhm.... ok.....
the second one I maxed ease of use and got required Use to 642 combat medicine use. That was with a 39% ease of use.
uhm as a master combat medic I have a 100 combat medical skill....
Am I missing something?
oh yeah ofcourse I could not use these as I tested them.
Seems ease of use is majorly bugged...
i made a enhance B pack last night...
56 med use..im novice doctor level med use 55...so 1 point..not a problem ill plug in 1 point in ease of use and experiment down..
so i did boom...amazing success...cool right? NOT...
the med use is now at 70! its harder to use...
Ease of use is very much bugged. Some items I've made (stims and woundpaks) Ive put points into ease of use and the number has gone up, then I make Res Kits and ease of use takes the number down.
Roosevelt, Wookiee Master Doctor and Novice Combat Medic
Eclipse