Combat Medic Archive
Thread: Initial DoT DMG
Now I know there are strong issues about CM's dots atm, but I want to know why poisons, dieseases, and the bleeding effects of healthshot 2 don't do initial dmg.
When you poison someone, you shouldn't have to wait 15 seconds for the first 'tic' to take place and have them take dmg. As combat stands now, most battles could be over in 15 seconds, making your dot very uneffective. DoTs should do initial dmg when they hit.
The same goes for healthshot 2, because when i successfully use the attack, it says " You hit a zucca boar for 258 dmg" when in fact no dmg was done to the boar, this is just the dmg that it would take from the bleeding it has from healthshot 2.
Just like DoTs, Healthshot 2, and other shots, like mind and action, don't take effect fast enough, in other words, the tic time is a little too long against mobs and npcs. I believe that the delayed time for bleeding in pvp is just fine (DoTs should still do initial dmg though), but I believe bleeding should havea decreased time to take into effect, like 5 seconds or so to start, or even instant.
What do you guys think about initial dot dmg against players, against npcs, and bleeding tics against npcs and against players??
Denmark~Corbantis
Actually i like it that way, Bleeding/Dots works with a delay and it s all good, what i don t like is the fact that sometimes you don t get the kill cause the dot kill the NPC and then, no Harvest, no exp, no faction.
Kitsu Heaven.