Combat Medic Archive

Thread: Experimentation points between subcomponents and items

c0bra
Fri Oct 03, 2003 12:14 am
#1

I just started making CM offensive stuff since I made master and I've noticed that while you get 10 points on the stims/poisons, etc. you only get 2-3 or so on subcomponents.


Now I was used to this on the medical stuff for stims because you use medical crafting but I would think being a master CM would lead to more experimenation points in infection amplifiers or whatever.


Is this the way it is supposed to work?




whiskey tango foxtrot
c0bra
Fri Oct 03, 2003 12:17 am
#2

OH WAIT! You get infection amplifiers, etc at master medic/organic chem IV don't you?


That's much worse than I though




whiskey tango foxtrot
Groupal
Fri Oct 03, 2003 12:38 am
#3

This is a known problem that we've reported back to the Devs. Since your sub componenets are in the "Doc/Medic" crafting Line, you experimentation points for those items is driven by that line.


So as a MAster CM you get 5 experimentation points for your subs and 10 for your final schematics. If you were a master Doctor too, you'd get 10 on everything.


Best thing you can do right now is get buddy buddy with a Master Doc Crafter to make you Sub Components or schematics for Sub Components. I know I craft Schematics all the time for other CM's I know.




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
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