Combat Medic Archive

Thread: ranged stim a is very hard to make

TheFluffyJedi
Sun Oct 05, 2003 1:23 pm
#1

Whenever i try, i end up getting something that heals for about 200-250, and thats if i take the time to find these resources (which i dont think excist on Bria) Its not so bad anymore,i figured out how to stockpile resources in my house to get through a resource change, but , well,actually im just complaining,


But you see,im very lazy, couldnt there be a resource delivery system? Maybe a small fleet of Ewoks that jump down the chimmeny and leave large ammounts of expensive resources in your house, while your sleeping, and for free,


Speaking of that ,i also want an Ewok slave, im tired of doing things myself, i want my ewok slave to not only craft my things, but to experiment them to perfection, And if he doesnt do a good job,well ,they are animals right? so wont the intergalactic Humans Sociaty Euthanize them for free?


Which brings me to my next point, im dieng alot, and would really like it , if i could be made invincible to everything, this would not only help me out a lot,but make the game itself so much more cooler,but only if Im the only person made invincible, because im just that good


Moving merrily onward, I demand free experiance, an experiance terminal, set at easy to find places in all citys, im tired of sitting in a med center all day, with only the nwebs shouting "HEAL PLZ KTHX! and HEAL NOW! and MMEEDDIIC!, this is why (as you can all see) Experiance terminals are absolutly necessary, (But only for medics)

Also, sometimes peaple shout at me for bieng so selfish as to heal the person that walked in first, or the person thats actually paying me, I would like to kill these people, quarter them,set them on fire, drag them through a womp rat nest, throw them in a Free for all fight with a drunk angry wookie name bo bo, and then hang htem up outside the med center as a warning to other idiots, .please implement this quickly



Thats about all the MUST HAVE things that i need ,if you can put these in quickly id really appreciate it




"Hair grows back, so just go for it."

Syde Chezn, Imperial Captain .."All suspects are considered guilty....... period. Otherwise, they wouldn't be suspects, would they?"
Agent001
Sun Oct 05, 2003 5:57 pm
#2

*throws TheFluffyJedi to Jabas Rancor*
Helld0g
Mon Oct 06, 2003 3:52 am
#3

the only thing I hate about resources (harvesters) is that I have to run to them every day



dont tell me to put enough power/maint in, the **edit** resources can change every day...... and I need resources everyday aswell........



so how do u Doc/Cm (both!) fix your resources?




Helldog
Gallion
Mon Oct 06, 2003 3:57 am
#4

I have a business partner who thinks the worst thing in the world is crafting medicine. I have them gather resources, then I build the finished product for them (and pay them boatloads of cash... ow!)
Mraughh
Mon Oct 06, 2003 4:37 am
#5

lol





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Caliwyrm
Mon Oct 06, 2003 5:08 am
#6

Well, the resource problem is pretty easy to fix if you're willing to take the time.. When I first started CM I had enough points for Artisan and I ran a fleet of harvesters and would basically rotate what they harvested each week or so. The only constant was that I ran 2 wind harvesters on a 75%+ spot to provide power to all my harvesters. This was before harvesters would keep any extra maintanence/power on them when you redeeded. To this day I still have over 40k Domesticated Oats, 20k fiberplast, 7k wind energy, 12k copper and 12k titanium steel and I harvested it all over a month ago. I haven't ran a harvester since. Basically just find a spot that's 70%+, plop a harvester down, prepay maint/power for about a week (if you can) and go check when you want. I guess I'm a bit spoiled however in that my server hasn't had reliable resource changes since release and we've literally went MONTHS without resources changing..



----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
TheFluffyJedi
Mon Oct 06, 2003 5:29 am
#7

Forget Palpatine ,All Hail Caliwrym!, so all i need to do is run a fleet for 1 week? what ive been doing is taking my 3 harvesters to different planets as i need resources, but its really expensive, i havnt even thought about just staying in one place till i get 30 or 40k of something ,


Thanks!




"Hair grows back, so just go for it."

Syde Chezn, Imperial Captain .."All suspects are considered guilty....... period. Otherwise, they wouldn't be suspects, would they?"
Helld0g
Mon Oct 06, 2003 6:44 am
#8

okay, also im planning on staying tatooine and not using advanced comps till I finish doc and CM



Helldog
TheFluffyJedi
Mon Oct 06, 2003 12:02 pm
#9

Yikes! ,its not a flame, i just got really bored with grinding my ranged stim a's today, sorry if you guys took it the wrong way, anyway, im now 1/1/2/2 as a combat medic = ), and im not dieng much anymore, i just got bored, thats all,i promise!!, you can check up on me , On Bria, Syde Chezn, and ill prove it,



Sorry again




"Hair grows back, so just go for it."

Syde Chezn, Imperial Captain .."All suspects are considered guilty....... period. Otherwise, they wouldn't be suspects, would they?"
TheFluffyJedi
Mon Oct 06, 2003 12:03 pm
#10

nice Sig by the way, that combat medic FAQ is Great



"Hair grows back, so just go for it."

Syde Chezn, Imperial Captain .."All suspects are considered guilty....... period. Otherwise, they wouldn't be suspects, would they?"
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