Combat Medic Archive

Thread: My Trouble With CM'

Gobson
Sat Jan 24, 2004 11:30 am
#1



I am T3H L33T B3


Please visit the TAO Vendor Mall located just 1337 meters outside of Theed at
-5227 2891
Gobson
Sat Jan 24, 2004 11:34 am
#2

darn


let me try that again....


Ok well first off I do want to say that I realise you guys spend a lot of skill points to get where you are but the Combat Medics poison is far to over powred. I really think that they should reduce the the max potency to below 50-70% so that it dosent hit almost 100% of the time, the main problem is that there is little defense to area poison/disease and I know most of you are going to say, well you should just bring a doctor. Well the fact is that I do bring a doctor but the doctor can only heal single patients and the combat medic can hit multiple people. I think that maybe a poison and disease resist mod should be added in some proffesions or somthing other then just skill tapes, or give the doctors an area poison heal. My 2 cents on the issue, flame me if you must.



I am T3H L33T B3


Please visit the TAO Vendor Mall located just 1337 meters outside of Theed at
-5227 2891
donnysabertooth
Sat Jan 24, 2004 5:47 pm
#3






Shazrak wrote:

I will flame you.


In PVP:

The average AOE poison hits for 400

The average Single poison hits for 500-600.


These tick per 10 seconds.


The average rifleman adv strafe hits for 600-700, every 3 seconds

The average eye shot hits for 300-400 Every 1.5-2 seconds.

Commandos flame for 700+


Do I need to go on?


These are our only attacks.


Stop trying to take them from us, and go back to your own **edit** forum.









/agree



aivut
The UnTouchAbles
RhenGordon
Sat Jan 24, 2004 5:58 pm
#4






Gobson wrote:

darn


let me try that again....


Ok well first off I do want to say that I realise you guys spend a lot of skill points to get where you are but the Combat Medics poison is far to over powred. I really think that they should reduce the the max potency to below 50-70% so that it dosent hit almost 100% of the time, the main problem is that there is little defense to area poison/disease and I know most of you are going to say, well you should just bring a doctor. Well the fact is that I do bring a doctor but the doctor can only heal single patients and the combat medic can hit multiple people. I think that maybe a poison and disease resist mod should be added in some proffesions or somthing other then just skill tapes, or give the doctors an area poison heal. My 2 cents on the issue, flame me if you must.





While on the edges I would tend to agree with you about the resistance thing, I do not think it should be jsut an arbitrary nerf to all poisons.


Wouldn't it be better to give doctors another reason for being in groups by supplying themn innoculation pack that would give you a boost to your poison and disease resistance? If this was implemented correctly by making the innculation packs require CM components it would also give us a base of people to sell wares to.


Right now combat medics require doctor enhanced components to make the most of our heals. We do not get expirementation on healing components other than the expirementation we get for medic. Making the same true for doctors in some way creates a dependency thing between classes.


I really feel that the answer lies here rather than an arbitrary slashing of damage, what would you think about that?




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shazrak
Sun Jan 25, 2004 1:21 am
#5

I will flame you.


In PVP:

The average AOE poison hits for 400

The average Single poison hits for 500-600.


These tick per 10 seconds.


The average rifleman adv strafe hits for 600-700, every 3 seconds

The average eye shot hits for 300-400 Every 1.5-2 seconds.

Commandos flame for 700+


Do I need to go on?


These are our only attacks.


Stop trying to take them from us, and go back to your own **edit** forum.



thiskidsonfire
Sun Jan 25, 2004 2:16 am
#6


I always felt my damage as a CM was fine. too low in fact PvE, but perfectly reasonable PvP..


I did however notice that once that ARC schematic started working, and I could craft 100+ potency combat meds with almost no points put into ease of use, PvP became no risk. I think my total resists in about 2 weeks of constant PvP were something around 2.. poisons and disease are the most solid, and reliable PvP weapons in the game. They dont miss, they do consistant damage, that cant be reduced by armor or defensive mods, and fact is.. they don't resist. ever.


I completly agree about the idea for doctors to be able to boost poison resistance. In fact, the mostly worthless "cure state" packs could be changed to "resist state" packs, and maybe get more use than they currently do.


I have no problem with needing to bring a doctor to counter a combat medic, but currently you need to bring 3-4 doctors to counter one CM.


I like the unique abilities of a CM, and I really don't think a 75% damage cut back is the answer at all. However, i do think that *some* counters besides doctors need to be available.


Halotest
Sun Jan 25, 2004 3:40 am
#7


In PVP:

The average AOE poison hits for 400

The average Single poison hits for 500-600.


These tick per 10 seconds.


I have to agree. So when you break it down Gobson....we do about 40 damage a second!!!! How is that overpowerd when a rifleman can one shot kill me in 1 second? I think a Nov marksman may outdamge our poisons.


Why dont you say whats really on your mind....your uber rifle/tka (or any of those templates)template cant bolck/dodge/counter the poisons 95% of the time like your used to?


Being a Master Carbineer and shooting at a rifleman w/ a template and hitting him once out of 20 shots - bull**edit**


Being a combat medic and poisoning his mind in one or 2 trows....priceless
daymeeuhn
Sun Jan 25, 2004 5:31 am
#8

YOUR NERF IS COMING ON TC.



Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
SanctMelmoth
Sun Jan 25, 2004 11:54 am
#9

Your an idoit if youtry to pvp without a doc or cm, you deserve to get nailed with a poison or disease. It is nothing for a doc/cm to treat the poison/disease and continue the fight. Why is it that everyone seems to think that whatever profession they happenthey to have, ithas to be the most powerful? The fact that many pvp players use prof. stacks like TK, swordsman and Pike are to increase thier defense against ranged weapons. Therfore you see a miss 9 or of 10 times making you think your prof. needs more power. The problem is not your profession, but the fact that SOE hasn't figured out how to create professions thats defense skills do not stack. Hence, your missing 9 out of 10 times in pvp.


If someone throws a bag of anthrax in a office building, odds are that whoever came in contact with it will get sick. So explain to me the logic that if you are in the area a disease or posion isthrown as a weapon, how does it miss you? It doesn't numb nuts!!! You get SICK! Go see your doctor and shut the hell up! This game has been completely destroyed by all the nerfs over time and we don't need another one. In most cases of pvp, the CM is the 1st one attacked, we are usually a doc and a CM so have very little weapons skills and are usually dead before we reap the rewards for our poisons/diseases. This profession has been nerfed a few times now, lowering our damage each time. So why don't you just ask them to do away with the profession, because no one will want to be a CM if they have nothing to bring to the table in combat. Hence the word "Combat" medic.


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