Combat Medic Archive
Thread: My Trouble With CM'
Shazrak wrote:
I will flame you.
In PVP:
The average AOE poison hits for 400
The average Single poison hits for 500-600.
These tick per 10 seconds.
The average rifleman adv strafe hits for 600-700, every 3 seconds
The average eye shot hits for 300-400 Every 1.5-2 seconds.
Commandos flame for 700+
Do I need to go on?
These are our only attacks.
Stop trying to take them from us, and go back to your own **edit** forum.
/agree
Gobson wrote:
darn
let me try that again....
Ok well first off I do want to say that I realise you guys spend a lot of skill points to get where you are but the Combat Medics poison is far to over powred. I really think that they should reduce the the max potency to below 50-70% so that it dosent hit almost 100% of the time, the main problem is that there is little defense to area poison/disease and I know most of you are going to say, well you should just bring a doctor. Well the fact is that I do bring a doctor but the doctor can only heal single patients and the combat medic can hit multiple people. I think that maybe a poison and disease resist mod should be added in some proffesions or somthing other then just skill tapes, or give the doctors an area poison heal. My 2 cents on the issue, flame me if you must.
While on the edges I would tend to agree with you about the resistance thing, I do not think it should be jsut an arbitrary nerf to all poisons.
Wouldn't it be better to give doctors another reason for being in groups by supplying themn innoculation pack that would give you a boost to your poison and disease resistance? If this was implemented correctly by making the innculation packs require CM components it would also give us a base of people to sell wares to.
Right now combat medics require doctor enhanced components to make the most of our heals. We do not get expirementation on healing components other than the expirementation we get for medic. Making the same true for doctors in some way creates a dependency thing between classes.
I really feel that the answer lies here rather than an arbitrary slashing of damage, what would you think about that?
I always felt my damage as a CM was fine. too low in fact PvE, but perfectly reasonable PvP..
I did however notice that once that ARC schematic started working, and I could craft 100+ potency combat meds with almost no points put into ease of use, PvP became no risk. I think my total resists in about 2 weeks of constant PvP were something around 2.. poisons and disease are the most solid, and reliable PvP weapons in the game. They dont miss, they do consistant damage, that cant be reduced by armor or defensive mods, and fact is.. they don't resist. ever.
Your an idoit if youtry to pvp without a doc or cm, you deserve to get nailed with a poison or disease. It is nothing for a doc/cm to treat the poison/disease and continue the fight. Why is it that everyone seems to think that whatever profession they happenthey to have, ithas to be the most powerful? The fact that many pvp players use prof. stacks like TK, swordsman and Pike are to increase thier defense against ranged weapons. Therfore you see a miss 9 or of 10 times making you think your prof. needs more power. The problem is not your profession, but the fact that SOE hasn't figured out how to create professions thats defense skills do not stack. Hence, your missing 9 out of 10 times in pvp.
If someone throws a bag of anthrax in a office building, odds are that whoever came in contact with it will get sick. So explain to me the logic that if you are in the area a disease or posion isthrown as a weapon, how does it miss you? It doesn't numb nuts!!! You get SICK! Go see your doctor and shut the hell up! This game has been completely destroyed by all the nerfs over time and we don't need another one. In most cases of pvp, the CM is the 1st one attacked, we are usually a doc and a CM so have very little weapons skills and are usually dead before we reap the rewards for our poisons/diseases. This profession has been nerfed a few times now, lowering our damage each time. So why don't you just ask them to do away with the profession, because no one will want to be a CM if they have nothing to bring to the table in combat. Hence the word "Combat" medic.