Combat Medic Archive
Thread: Opinion Survey
I tend to agree, but with a couple of caveats.
Current range on stims seems to be bugged a bit, so they cannot be thrown as far as they should be.
This hasn't been my experience either. As a Master Doc/Master CM I can keep a group of 4 people alive while hunting Enraged Rancors on Dathomir. I would consider that to be pretty impressive. One thing I REALLY like about area stimpacks is the ability to heal pets without having to "waste a charge". Heal the pet and everyone else gets healed as well. I think tonight I'm going to get a group together to hunt voritors and see how things go while doing that. It seems like everyone always ends up dying while doing these missions so I'm going to try my hand at keeping these guys alive while doing these missions!
Thanks,
wujiwak
I do a lot of PVP and have saved many lives with the mind heals! For example me and 6 others took on an imp base of 30+ imps and one ATST. We managed to kill all of them and not die once! I used mindheal about 6 times and a few area heals. I was obviously under the influence of Muon, and when I came out of it I was very wounded, but who cares if we accomplished a mission which we would not otherwise of been able to. We were heading back to the city anyways so I just sat at the cantina for a few minutes and got healed.
I believe the mind heal is one of the best reasons to be a CM. No other profession can do it!
-Solidlunatic
"Pain is weakness leaving the body."
Thanks,
I see that my experiences seem to be correct. Thanks for your input. When people think Master Combat Medic, they always think poison/disease first, but the areas stims (i agree 100% on healing for pets) and mindheal really make a MCM an especially valuable part of a combat team.
Best regards,
Rocke Tyenogon
Master Combat Medic
Shadowfire