Combat Medic Archive
Thread: please help with hybrid doctor/CM idea.
I am Master Combat Medic. I mostly PvE...and what little PvP I have done is in support of a group. (Support includes the use of Poison and Disease. At long range!!! Please do not nerf all my marksman and brawler buddies by shortening my max range. /rantoff)
I also have some Doctor.I do not useDoctor chem either, I buyALS ABEC ACRDM from Master Doctor. There are a few in my guild--which is nice for me!
Definitely the recommended minimum is 0400 to get ResKit use. ResKit will make you exceedingly useful (and popular.) You do not need anything else to use ResKit, as their required Medicine Use can easily be crafted down below 55 by the Doc that makes your ALS...etc.
I am considering going to 2400to gain ability to cure poison. Maybe 4400 to cure disease also. But I would have to dropsome of my Artisan and/or Scout and/or Marksman...which would be tough for me, as I am a surveying and harvesting nut! But in PvP (i am told) and in advanced PvE the /curedisease and /curepoison are very useful.
Now another popular and useful feild skill (or camp skill) is the ability to buff. With that big fat 0 in the third column, the best Buffs that can be made for me are B's, but they are no better than good A's. So I can only buff up a few hundred points for 45 minutes...while the Docs are doing 2-3k buffs for 2 hours or more. And I need to buy the Buff Kit from the Doc...but the A's are simple and cheap to make. So when there's no Doc around, I am very popular. When thereIS a Doc around...I don't have to stand around in the camp for 30 minutes buffing every goddam stat. I don't see a problem with this. So I am not putting any points into column 3. :-)
As a resource nut, I need to survey. I get by with Survey III. Its good enough.
The first thing I would drop is Scout...I can buy my Insect Meat from somebody else. (If I PvPed more and used a lot of insect meat, I might feel differently about this. I keep scout mainly to increase the squads yeild of meat when we hunt as a group. Oh, and as Master CM, I already have tons of Terrain Negotiation...and with mounts and bikes, who walks anymore? (Actually, I need the Scout to throw the tents when my bike autostores. They really should fix that!!!!)
That leaves enough for 4 more boxes in Marksman. I use a scout blaster for the speed (only need to do 1 damage...and I need as high a rate of fire as possible with all the missed shots!) but I keep Pistols IV for the bleed which stacks nicely wiht the Health Poison I use against creatures.
My 2c. Hope it helps!
I see I misunderstood slightly (and digressed greatly.) You are a Master Doctor thinking of dabbling in Combat Medic.
Being a Doc much better for crafting and selling. Master Doc products--especially Stim-B--have a huge market, whereas nobody buys from Combat Medics except other Combat Medics. (digressing again...)
The best and cheapest boost from a Doc dabbling in CM comes with the Novice CM box. Get that. Get a Ranged Stim A. Even though that A has pitiful power and range--it is on a separate timer from the Small Stim C/D/E. Your rate of healing just doubled!! (patients per sec)
But if you really want what you say you want--to be the best possible Field Medic--be a Master Combat Medic with a little bit of Doctor, not the other way around. With an Area Stim C, I can keep dozens of squadmates continuously healed at an amazing rate. It is lots of fun, and very much appreciated. A Master CM / Master Surgeon is far more helpful than a plain vanilla Master Doc. (except when there is strong disease being thrown your way...and then its kinda even.) IMHO :-)
That being said, a person with my template is very greatly assisted by a full-fledged Master Doc to provide top-notch Chem components, buff, curepoison and disease, and collaborate on locating and harvesting all of the medical materials. (And /tip a few credits when I'm broke.)
Have fun!