Combat Medic Archive
Thread: Poison/Disease Resist Buffs Problems
The time limit on the buffs are low due to the fact the resistance was most likly maxed. Average poison disease buffs can last anywhere from 30 minutes to one hour or more. Understand with just these buffs you are in no way immune to cms. We can beat the resistance but the cost is high. What bugs me is why wasnt there a doc area curing? Is it possably your group was not fully prepaired.
lincaserus wrote:
Still he hit 3/3 for three on those poisons....that is still very unlikely
very possible
Loonytic wrote:
These buffs DO NOT give you immunityfrom poisons and disease. High potency spider venoms are going to stick at least 50% of the time maybe more
Spider venom does NOT increase potency nor do they have any bonus vs. poison/disease resists.
Now if you're saying it was spider venom partially experimented to 300effec. and the rest dumped into potency then sure that makes sense.
Only looted item that increase potency is that dookakkaahowthehelldoyouspellitcrap that you get off of endor.
Brainplay wrote:
Loonytic wrote:
These buffs DO NOT give you immunityfrom poisons and disease. High potency spider venoms are going to stick at least 50% of the time maybe more
Spider venom does NOT increase potency nor do they have any bonus vs. poison/disease resists.
Now if you're saying it was spider venom partially experimented to 300effec. and the rest dumped into potency then sure that makes sense.
Only looted item that increase potency is that dookakkaahowthehelldoyouspellitcrap that you get off of endor.
where did you readI said that spider venom increased potency and had bonus vs resists?
you already knew what I was talking about...