Combat Medic Archive

Thread: Don't Nerf CM Just Give The Prepared Player A Chance

PadawanChong
Tue Apr 13, 2004 7:24 am
#1

Hey all. Never been a combat medic. Never will be. I was just thinking yesterday that the way CM's currently are, they can take entirely too much time away from having fun in the game. That is - if you can't find any doctors around willing to heal an overt. I know Foods are out there that will help defend against poisoned/diseased, but that doesn't help you very much once you've been stuck.


Of course it would suck to get nerfed, so what I propose is something different.


What about a new item that only Master Docs can make: Poison Antidote & Disease Antidote - possibly varying in strength/effectiveness.


Now it would render diseases/poisons useless if you could take it as soon as one landed, so why not make it so the Antidote can only be applied once combat is done.


This way, well prepared players actually have a defense against this stuff, but you do have to defeat (or slip away from) your opponent before using it.


Has this been mentioned before? Does it sound like a good idea?


Plus it would help the economy a little since I'd imagine it could be pretty expensive. I know I'd buy a lot of it no matter what it cost



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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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Ouitdee
Tue Apr 13, 2004 9:33 am
#2


Antidotes have been brought up before. I like the idea, but make it so you need to be a master medic to make use of it , not just novice medic. Or Doctors and/or CM could have this skill to apply the antidote only.


There needs to be some kind of trade off, so not just anyone with novice medic could use the antidote.



=========================================================
Karson
Kauri Rebel
Pistoleer/exCM/Merchant
www.northlangaming.com
"The man in black fled across the desert, and the Gunslinger followed."
RotcodAckbar
Tue Apr 13, 2004 10:02 am
#3

I don't see why a novice medic shouldn't be allowed to use it...

Combat is over, it doesn't really matter anymore. Not everyone is TKA, so this would allowed them to prevent wounding after combat is over. It would prevent alot of griefing.



-----------------Vietnow-----------------
PadawanChong
Tue Apr 13, 2004 10:21 am
#4

I don't see why you should have ANY medical skills for this to be neccessary. Just have the crafting done by a Master or some other high level.


You can be prescribed something by a doctor and he's not going to come over to your house to give you the dosage or apply it. Why should they need to in the game?


Or even have it so novice medics can create it, etc, but the strength on it will be pitiful. You'd either have to apply more (costly) or it would just slow down the tick or something.



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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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jangofett10
Tue Apr 13, 2004 10:38 am
#5

/agree


SOE rather than nerfing each prof, one by one, make the other profs more suited to defend against eachother. Either by dropping more dis and pois res skill tapes, making that chef food stackable with pois and dis res., or just make leave it the way it is lol jk
saladin123
Tue Apr 13, 2004 2:26 pm
#6

Yea, master medic is a bad idea seeing as how MBH's dont have enough sp to master medic to use the antidote.



Havarian
Master Pirate

Veldcath
Tue Apr 13, 2004 2:40 pm
#7

Argument for why antidotesshouldn't require more than novice medic to USE:


If you know you're going into a situation where you might get poisoned, you're going to take along an antidote, right? You don't have to be medically trained to give yourself an insulin shot. And anyone who's watched The Rock remembers the scene where Dr. Stanley Goodspeed crammed the huge honkin' needle into his thigh.



Argument for why it should require more than Novice (but not necessarily master medic):


In the previous example, they knew what they were up against beforehand. It's easy to have the RIGHT antidote when you know what you're getting hit with. You'd really need a very well-stocked "antidote kit" and you'd need to be able to recognize the symptoms and get the right needle to jab yourself with. Which would take time and training.


I think it's a good compromize that non-docs wouldn't be able to cure poison until they're OUT OF COMBAT ENTIRELY, when they have time to stop and think and figure out which is the right antidote for the poison applied.


As for disease... Perhaps a better idea would be a short-lasting agent that would halt or lessen the effects of the disease until the player CAN find a doctor... Or they can keep hitting it until the disease runs its course (which would burn a lot of the stuff and cost a lot of money.)


Above all, GET THE POISON/DISEASE +1 bug fixed! For that matter, fix ALL triple-incapping.


-V
Menoetius
Tue Apr 13, 2004 3:24 pm
#8






PadawanChong wrote:

Hey all. Never been a combat medic. Never will be. I was just thinking yesterday that the way CM's currently are, they can take entirely too much time away from having fun in the game. That is - if you can't find any doctors around willing to heal an overt. I know Foods are out there that will help defend against poisoned/diseased, but that doesn't help you very much once you've been stuck.


Of course it would suck to get nerfed, so what I propose is something different.


What about a new item that only Master Docs can make: Poison Antidote & Disease Antidote - possibly varying in strength/effectiveness.


Now it would render diseases/poisons useless if you could take it as soon as one landed, so why not make it so the Antidote can only be applied once combat is done.


This way, well prepared players actually have a defense against this stuff, but you do have to defeat (or slip away from) your opponent before using it.


Has this been mentioned before? Does it sound like a good idea?


Plus it would help the economy a little since I'd imagine it could be pretty expensive. I know I'd buy a lot of it no matter what it cost






Its called Cure Poison (Doc 2000) and Cure Disease (Doc 4000)



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Mercuri
Tue Apr 13, 2004 11:59 pm
#9






Menoetius wrote:




Its called Cure Poison (Doc 2000) and Cure Disease (Doc 4000)








So what you're saying is either be a doctor, pick up doctor skills, or have a doctor hold your handevery time you pvp. Unacceptable.






Kylian Redeyez---Poison Sponge of MC
EgoHazer
Malonesa
Wed Apr 14, 2004 5:24 am
#10

There is no way a novice medic should be able to cure poison/disease. That is what docs or for. What would help is other professions like cm's to throw ranged heals. After all, they are a COMBAT 'MEDIC'. Would it be that bad if you got poisoned by a cm, and your cm through a ranged cure poison from 40M? Nope. I can't wait until they make novice medic only able to use stim a's. You can not have it all. You want badd ass template stacked nice and pretty you have to trade off healing yourself. Want to heal everything be a doc, trade off two comb prof.

You in no way shape or form should be able to cure poisons before master Medic. You fight a cm, you have 2 more comb professions than he does. If you can't kill him quickly, you might want to stay 70m away from him. As he has 2 masters just tied up healing. Of course he's not gonna let you get 25m away for your nice lunge 2.


Like i said this would not be bad if CM's could heal, Docs could prevent SOME resist against them. Just as riflemen would bet a lot better if the mind was healable. Lots of other ways to help out a profession other than nerfs.



Malonesa
PadawanChong
Wed Apr 14, 2004 6:10 am
#11






Veldcath wrote:


Argument for why it should require more than Novice (but not necessarily master medic):


In the previous example, they knew what they were up against beforehand.




Not always. Sure, you pretty much know that in SWG you will run into a CM just because they seem to be the FOTM, but you definitely don't intend on hitting any. Hell, some fools will duel you, disease you, and then endduel. There should DEFINITELY be a way to stop that from killing you.


Otherwise, it did look like you pretty much agreed with my opinion. If anyone else has some comments, chime in.





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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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PadawanChong
Wed Apr 14, 2004 6:12 am
#12






Menoetius wrote:


Its called Cure Poison (Doc 2000) and Cure Disease (Doc 4000)





Yeah, and it's called "Good luck getting a doc to cure you if you're overt and they're not."


Seriously dude - have you missed the entire point of what I'm suggesting? This is so NON-medics have a way of combatting this. ANY other combat class that you beat, you win. That's it. Not a CM. You can beat them, but you're going to die after the fact in most cases. This is a suggestion that will help a prepared PvP'er. Perhaps you don't do that much though.


Sure, I know your probable response: Have a doc friend.


Ok, so now we ALWAYS need to be grouped with someone.

Message Edited by PadawanChong on 04-14-2004 09:14 AM



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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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PadawanChong
Wed Apr 14, 2004 6:16 am
#13

Actually, it doesn't matter. Seeing as how it's set up now, I've added to the Flavor of the Month by throwing TKA into my skillsets since I can heal it away. Sony practically forces you to either have TKA, Medic or CM skills- none of which were prominent roles in the actual movies.



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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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