Combat Medic Archive

Thread: CM advice Nedded!!!

Orgin
Tue Apr 20, 2004 4:22 am
#1

I am a Master Heavy Swordsman and am dropping everything else to do CM as well. Only problem is not enough skill points. My question is what is most important with CM? What boxes shoud I do knowing I will not be able to master it? Any info would be great. And No I will not drop MHS

Thnx for the help!!!!

~ Orgin



~ Orgin

Master Swordsman
Master Doc


" I'm your Hucleberry"
Omass
Tue Apr 20, 2004 4:57 am
#2

I believe you have enough SP to get this: 4304


If thats the case, then do it, it'll let you use all poisons except for Area Cs effectively.



--------------------------------------------------------------------------------------------



Koaso, President of -Kosas- Hunting & Weaponry.
JediMasterZero
Thu Apr 22, 2004 8:04 am
#3

I had a similar question, but that answer will do nicely. thanks!



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
Iporz
Thu Apr 22, 2004 8:20 am
#4

Id get 3404 for the mind heal, but thats just me



Iporz on sunrunner
TKM
Master Heavy Swordsman
4-0-0-4 Rifleman
Nowem Ona on Tarq
Master Doctor
4004 Cm
0030 TK
MasterPilot11
Thu Apr 22, 2004 1:27 pm
#5

isn't the crafting tree important? if you don't really feel like buying them that is.



Kazz Alow- changing professions atm
Kazzalow- Master Swordsman / Master Teras Kasi / Master Brawler

Behold the power of the wookish
jfang
Thu Apr 22, 2004 1:47 pm
#6


To answer your question, MasterPilot11, if you are not willing or able to buy your medicines, then yes, you need crafting 4 (if not master). However, unless you are planning on mastering Combat Medic, I would strongly suggest you buy your medicines.


By crafting your own medicines, you are forgoing 2 experimentation points on your medicines, and (probably more importantly) forgoing the SP to master either the range or effectiveness skill tracks (which have dramatic effects on the usefulness of your poisons and stims). Not to mention you don't have to spend long periods of time resource gathering (although many consider that fun).


The next question is where do you find a good combat medic vendor. For that, I believe there is another thread on the forums for that, but that's a conversation for another thread...
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