Combat Medic Archive
Thread: Do I think CM's need a nerf? Hell No. However...
Oh, God... I'm so tired of all these posts. But here we go:
1) The developers have stated that CM damage is not affected by the 75% reduction due to it being exactly where they intend it to be.
2) If you look at the damage dealt by CMs you'll find that we allready suffer from about 75% reduction to our damage, only it is placed on our PvE damage as well. Now does that seem reasonable to you? Should we, as the only profession suffer a 93.75% damage reduction in PvP? I want 75% reduction in PvE to apply to all professions. I want you guys to have to kite a kaadu around for ten minutes to get it to 1 in any one stat (and your attacks can't incap, you need to take a special separate profession for that)
And don't say I can take a combat profession to support my being Combat Medic, you can take doctor to avoid poisons/diseases... yet you seem to think you shouldn't have to. The same rules (if you are being sincere) should apply to all.
3) The problem with CM damage is not the ammount of damage done per tick, this is relatively low. The problem is with bugs in the system (range, walls and water), lack of resistance, lack of resist message to the reciever (if you resist a poison you get the message "Soandso has applied a poison to you"), lack of "damage mitigation" for poisons and above all The current situation that makes Mind such a dangerous liability in PvP combat compared to Health and Action.
Mild-Breeze-Trooper wrote:
Oh, God... I'm so tired of all these posts. But here we go:
Oh, God... I'm so tired of CM's not being able to see past there own selfish interests in these reply's. But here we go:
1) The developers have stated that CM damage is not affected by the 75% reduction due to it being exactly where they intend it to be.
Really? Well considering that the TKM profession hasn't been majorly tweaked or adjusted for over half a year now it would seem that the devs are happy where our profession currently stands. So with that in mind I'm assuming that my 75% limitation will be lifted any day now, looking forward to whacking you for +1k dmg/sec armored and +3k dmg/sec, yes you read that right, +3k dmg/sec w/o armor.
2) If you look at the damage dealt by CMs you'll find that we allready suffer from about 75% reduction to our damage, only it is placed on our PvE damage as well. Now does that seem reasonable to you? Should we, as the only profession suffer a 93.75% damage reduction in PvP? I want 75% reduction in PvE to apply to all professions. I want you guys to have to kite a kaadu around for ten minutes to get it to 1 in any one stat (and your attacks can't incap, you need to take a special separate profession for that)
And don't say I can take a combat profession to support my being Combat Medic, you can take doctor to avoid poisons/diseases... yet you seem to think you shouldn't have to. The same rules (if you are being sincere) should apply to all.
First of all my topic here is PvP, not PvE which is an entirely different subject all together, that having been said, if the CM prof. does have PvE issues well that's where your correspondent comes in I would think. Whatever PvE issues they may be, they are local to the CM prof and as such do not have a direct bearing on the other combat profs. Personally I still think commado's do way too much dmg in PvE, they are like one person looting machines that I can't even come close to matching, but such is life. If it bothered me enough, I'd complain to my correspondent about adjusting my prof. In regards to your kiting a kaadu for 10mins analogy, again this is PvE but for what it's worth, if it's the lack of defenses you are complaining about, you do understand that any ranged prof. has minimal melee def. and no melee dmg mitigation right? Just like as a pure TKM I have no ranged dmg mitigation.
Lastly if you read my post, (doubtful), no where did I say we should avoid getting poisons or diseases, poison and disease all you want, use your uber spider venom and knock yourself out. I said it before and I'll say it again just so there is no mistaking it... DON'T NERF THE CM PROFESSION, which includes the not implementing of the 75% rule, just remove the 75% rule when fighting CM's. Think I'm joking? Not at all. Keep everything you've got full power poison, full power disease, hell make it tick for 1700 every 10secs for all I care, just free the other combat profession from any restraint and let me unload a hit at full strength and we'll see what happens =)
3) The problem with CM damage is not the ammount of damage done per tick, this is relatively low. The problem is with bugs in the system (range, walls and water), lack of resistance, lack of resist message to the reciever (if you resist a poison you get the message "Soandso has applied a poison to you"), lack of "damage mitigation" for poisons and above all The current situation that makes Mind such a dangerous liability in PvP combat compared to Health and Action.
Agreed, those bugs do suck and something will hopefully be done about them in the not to distant future.
Now, do you see why you are spewing forth BS? Get the devs to fix #3 and damage reduction won't be an issue. But as they do, we want incaps without resorting to a bug.
Lunch-box wrote:
a rilfeman witha t21 can spam strafe shot 2 on a crowd of ten max aoe/cone willl hit with any type of damage for around 300 damage per second at least i can with my659 max t21 add 14 seconds to that and you get 4200 damage to a crowd and after 44 seconds 13,200 damage
cm with non spider venom poison does 500 damage after 10 secs add another 4 secs because the cm cant move or heal or shoot or anything then add 44 secs for a desease to kick in at 180 a tick from deseaseyou get 2180 damage after 44 seconds(time it takes for a poison(4 ticks)and desease(1 tick)to tick together)
so why call for a 75% reduction when it is no way compared to other classes
i will even throw this in say its a rifleman cm
so 44 seconds - 8 seconds for throwing the poison = 36 seconds
300 daamge x 36 seconds = 10800
10800 rifleman damage + 2180 combat medic damage = 12980
12980 damage for a rifleman cm to throw poison /desease and then strafeshot2 a crowd
13,200 for a prue rifleman to spam strafeshot2on a crowd
if you want to bring in spider venom then i will bring in exceptional weapons since the high power speeder venom is now harder to find than exceptional weapons
eceptional t21
http://www.imagedump.com/index.cgi?pick=get&tp=49313
exceptional spider venom
http://members.cox.net/arudb/swg/newcmmeds.jpg
you do the math and see what is higher....
ArclightX wrote:
Mild-Breeze-Trooper wrote:
Oh, God... I'm so tired of all these posts. But here we go:
Oh, God... I'm so tired of CM's not being able to see past there own selfish interests in these reply's. But here we go:
Ok, maybe that was uncalled for, but seriously... not being able to see past my own selfish intrests? I advocate fixing the game breaking bugs in the CM profession. I want our bugged uber range to be fixed. I want LOS problems to be fixed, I want resistances to be fixed, I even want some mitigation of poison damage to be introduced... what the hell do you want from me? Walking on water and feeding fishes and loaves to the masses?
1) The developers have stated that CM damage is not affected by the 75% reduction due to it being exactly where they intend it to be.
Really? Well considering that the TKM profession hasn't been majorly tweaked or adjusted for over half a year now it would seem that the devs are happy where our profession currently stands. So with that in mind I'm assuming that my 75% limitation will be lifted any day now, looking forward to whacking you for +1k dmg/sec armored and +3k dmg/sec, yes you read that right, +3k dmg/sec w/o armor.
You have gotten the 75% reduction in PvP and the Devs seem happy with that. If you can't see the diffrence between hitting someone (without the need for any uberloot) for 3k/sec and using uberloot for hitting someone for 100/sec you are not only matemathically challenged, you are stupid as well. Seing as you are able to write and compose correct sentences I assume you are not as stupid as a majority of the people on the webb, that leaves gravely mathemathically challenged.
2) If you look at the damage dealt by CMs you'll find that we allready suffer from about 75% reduction to our damage, only it is placed on our PvE damage as well. Now does that seem reasonable to you? Should we, as the only profession suffer a 93.75% damage reduction in PvP? I want 75% reduction in PvE to apply to all professions. I want you guys to have to kite a kaadu around for ten minutes to get it to 1 in any one stat (and your attacks can't incap, you need to take a special separate profession for that)
And don't say I can take a combat profession to support my being Combat Medic, you can take doctor to avoid poisons/diseases... yet you seem to think you shouldn't have to. The same rules (if you are being sincere) should apply to all.
First of all my topic here is PvP, not PvE which is an entirely different subject all together,
Ah, but it is not... the 75% damage reduction should be applied to the PvE damage to accive the PvP damage. If the PvE damage is allready on par with the PvP damage, then something is bugged, and no further nerfing should be needed. Hell raise our PvE damage and I'll gladly accept a reduction on the PvP damage.
that having been said, if the CM prof. does have PvE issues well that's where your correspondent comes in I would think. Whatever PvE issues they may be, they are local to the CM prof and as such do not have a direct bearing on the other combat profs. Personally I still think commado's do way too much dmg in PvE, they are like one person looting machines that I can't even come close to matching, but such is life. If it bothered me enough, I'd complain to my correspondent about adjusting my prof. In regards to your kiting a kaadu for 10mins analogy, again this is PvE but for what it's worth, if it's the lack of defenses you are complaining about, you do understand that any ranged prof. has minimal melee def. and no melee dmg mitigation right? Just like as a pure TKM I have no ranged dmg mitigation.
I don't complain about lack of defenses, even though that is a legitimate grievance (I get no ranged defense or ranged mitigation and I get no melee defense or melee mitigation). I complain that it take my best poison ten minutes to take down (probably not a Kaadu though) any medium powered MOB.
Lastly if you read my post, (doubtful), no where did I say we should avoid getting poisons or diseases, poison and disease all you want, use your uber spider venom and knock yourself out. I said it before and I'll say it again just so there is no mistaking it... DON'T NERF THE CM PROFESSION, which includes the not implementing of the 75% rule, just remove the 75% rule when fighting CM's. Think I'm joking? Not at all. Keep everything you've got full power poison, full power disease, hell make it tick for 1700 every 10secs for all I care, just free the other combat profession from any restraint and let me unload a hit at full strength and we'll see what happens =)
You're funny... you say "don't nerf CMs just make us totally uber when we fight CMs so we don't have to worry. Let us need only one attack to floor a buffed combat medic." And you have the gall to claim that this is not akin to nerf?
If that's not humor, it's ignorance.
Besides, how do you propose to differ from a CM and a carbineer with CM? Do I get normal damage while holding my Carbine equipped?
3) The problem with CM damage is not the ammount of damage done per tick, this is relatively low. The problem is with bugs in the system (range, walls and water), lack of resistance, lack of resist message to the reciever (if you resist a poison you get the message "Soandso has applied a poison to you"), lack of "damage mitigation" for poisons and above all The current situation that makes Mind such a dangerous liability in PvP combat compared to Health and Action.
Agreed, those bugs do suck and something will hopefully be done about them in the not to distant future.
Now, do you see why you are spewing forth BS? Get the devs to fix #3 and damage reduction won't be an issue. But as they do, we want incaps without resorting to a bug.
/sigh
What upsets me most I suppose is that most, not all mind you, but most CM's really can't see past their own interests. Yes I know that sounds pretty harsh and even rude, if I could put it in a more polite context I would but that's the bold ugly truth atm.
What you say we can't you yourself fail at as well. You say combat medics are broken to their advantage, butinstead of fixing them we break them to their disadvantage. "I want to be able to pwnzor any CM", you say. Why can't we just fix the bugs and see how that works? Would that be selfish of us? To want the bugs fixed first and then see how it affects gameplay? If we still dominate the game (however that is very unlikely) when the bugs has been fixed, then I will glady accept a toning down. But I don't want to be broken to my disadvantage just because someone can't see the obvious.
In any game when you establish the rules, whatever they may be, the only way to ensure equity is for the rules to apply to everyone, perhaps I should repeat that.
The only way to ensure equity is for the rules to apply to everyone.
But you obviously can't see that the rules do apply to us, we do about the same damage as anyone else. The problem is that resists and mitigation is not equal for posion damage as it is for other damage. And that we do a damage in PvE that others has come to expect from PvP.
Yet again before you assume that equals me crying for a CM nerf IT DOESN'T!!!! I want your profession to stay exactly how it is.. hell make it even more powerful if you'd like, just untie the restraints from the other combat profs. by removing the 75% limitation while engaging CM's and lets have it out.
Please tell me you understood that last paragraph that didn't call for a CM nerf, I have no desire for your profession to be inhibited and lowered to my profession's level, just remove my reduction so I can hit at full power just like you are enjoying now. Keep everything the same, throw your poison from 100m out if you'd like and let me whack you with the full potential I have.
Is that clear?
Obviously you are either trying so hard to be sarcastic you have forgotten about it yourself, or you actually are stupid. For your sake I hope it's #1. But either way it doesn't matter to me. What you call for can't happen, so the best way to equate things the way you want em to is to nerf. But it is not damage that is a problem, it is bugs and mind. Fix bugs and mind and leave combat medics the hell alone.
Well, having my first real fight with a CM tonight, I see why ppl cry nerf. I can own a CM 1 on 1. TKM/Doc, really not that hard. But when in a group... CM are pretty dang tough to take down. My only hope is to Tef, and I hate to do it, but tef... encircle, mind hit. That's my option. Which does no good, because he just tef's right back and with 80m range... can pretty much stay out of the line of fire from anyone (especially me.
) and just wait for me to incap, so he can db. Which to be quite honest... I'm not sure why a CM would ever db. Why? Example... in my fight tonight, I'm poisoned... ticks a couple times (rifle hitting me with head shot didn't help either) and I incap. "Luckily" they forget about me as the battle rages and I wait slowly for my timer to click down. I stand up, immediately meditate... but before I can clear the poison... incap again. 90 secs... Stand up, brandy and cure poison. Oops. To late, incap, dead. Wake up with 999 mind wounds. Yeah... left me with 1. Wow, gotta love that.
CM's effective? Sure, in this situation I was completely out of the fight for 4min's or so, while I waited to die, so I can't help any of my fellow Imps. I die, only to find I have so many wounds that I'm out for another 2-3 mins while I meditate and hit the cantina. Now, if anyone can explain that... I'd love to have a conversation with em. Nerf the hell out of CM's? No. That doesn't solve anything, just creates another FotM. Bridle the horse a little bit.. yeah. Can anyone honestly say that CM's don't have a great deal more advantage in pvp than anyone else? I don't care if they are better than me. Scales of justice can't always be level. But for crying out loud... at least attempt to make em even.