Combat Medic Archive
Thread: Combat Medics Enhance PVP Strategy in SWG
Before brawlers were fixed, many people were pistoleers, riflemen, bounty hunters, or carbineers. When they engaged in combat, they would stand at point blank range and spam their best specials. People often complained about the PVP system indicating that there was no strategy involved.
When they fixed brawlers, people realized that brawlers were much more powerful than ranged professions up close. Rather than backing up and running around everyone cried nerf. When the nerf did not occur, ranged professions eventually got smart and learned to use some strategy. They began using specials that would allow them to keep their distance. (Suppression fire and other posture changing specials.) Terrain and buildings became strategic considerations. Thus, a level of strategy was born.
Another major impact on strategy in SWG was the emergence of buffs, heavy armors, chef foods, weapon enhancements, slices and spices. As people began to explore all the elements they could use to prepare themselves, a detailed level of preparedness became another element to strategy.
One of the issues at this point was that Docs, Dancers, Musicians and rangers did not have much if any role in PVP other than providing a buff beforehand to individual players. This was solved with the Combat medic. Before CM’s people could just cluster up in a group and mow down anything that crossed their path. As a result of CM’s, people were forced to spread out, creating more 1 vs 1 and 2 vs 2 encounters in group PVP. Also CM’s drew Docs out of the hospitals and starports and into the battlefields since it required a doctor to cure poison and disease. Docs cannot heal mind wounds from disease, so smart PVP groups started taking Master Dancers and Master Musicians along with them to heal their mind wounds. A nice side effect is that while they were healing up, the entire group could also get the associated mind buffs.
Unfortunately, many PVPers still have not adapted to the impact of the CM’s in the same way that the ranged professions did not immediately adapt to the brawler. Instead of using planning and strategy, (getting dancers, musicians and docs involved, creating a "fallback" point, etc) they just want to curse the CM, die, and then complain that CM’s ruin PVP.
Of course if they would just include these other professions in their strategy, then they would not have to die all the time, and PVP would essentially last longer due to people regrouping and using their fallback points. If done correctly, this would result in allot fewer deaths, and it would actually result in sustained PVP over time. Of course there will always be those who will never adapt.
BTW I am a Master Bounty Hunter.
Very good point, Jacquelyn. That is what I envisioned; a group of combat types along with a few entertainers and maybe a ranger or two. After a battle, fall back and heal in the ranger's base camp.
There was more to my vision, but it has been clouded over reading all the anti-CM propaganda.
I agree with Marrow1 on all points except 2 and half of 4.
2. Mind heal is done by the CM. That is enough.
4. I can agree with Gnuut that CMs should provide the inoculation enhancements, but I can be convinced otherwise. I mean, the CM can cause the Disease/Poison, but not heal it. Why would they also be able to prevent it? But then, it would be nice to give CMs the ability to perform a service like the Docs. And it's not like the Docs need another income ![]()
Jacquelyn wrote:
As a result of CM’s, people were forced to spread out, creating more 1 vs 1 and 2 vs 2 encounters in group PVP.
/agree
in the real world there are maniacs that can and will use biological weapons against others...granted it's not sanctioned as "fair war" by the UN, but it happens. so, keep tossing your poisons, CM's...maybe the UN will "strongly condemn" your actions....hehehehe. what a joke. ![]()
CM's add another level of play to group warfare. makes it challenging.
JediMasterZero wrote:
/agree
in the real world there are maniacs that can and will use biological weapons against others...granted it's not sanctioned as "fair war" by the UN, but it happens. so, keep tossing your poisons, CM's...maybe the UN will "strongly condemn" your actions....hehehehe. what a joke.
CM's add another level of play to group warfare. makes it challenging.
The simple fact of the matter is, anyone can pick up 4040 doctor in about3 hours, and still have plenty of SP to master a combat profession and even stack some extra defenses.
Any group that has about a third of its members with this kind of template will be almost totally impervious to CMs.
It is obvious that you are failing because you clearly demonstrate that you have your docs running around with you. The strategies work because I was a member of the most respected and feared PVP guild on 2 different servers. We could change the course of battle for just about any offensive, regardless of who we were up against.
We had:
TKM/DOC
RIFLEMAN/DOC
CM/RIFLEMAN
BH
BH
SMUGGLER/MUSICIAN/PISTOLEER
CARBINEER/CHEF
DANCER/RIFLEMAN/?
We would frequently find ourselves up against superior forces. People used CM’s against us all the time, but with 2 docs, a Master Musician and a Master Dancer in our group we always had good mind buffs, and there was a good ratio of docs.
You claim that there are not enough docs for large scale PVP. Any guild leader should be able to get together a couple docs or have a ratio of people become docs. If you refuse to use strategy don’t go blaming others when you fail. I point out the available strategy. Do you want to use that strategy? No. Taking the time to prepare and tweak your group to be effective in PVP is allot of work. Spamming the boards with nerf cry requires little forethought.
I contribute the fact that we were the most feared guild to our understanding of the current dynamics of the game. We not only used CM’s to our advantage, but we also put together an effective unit to countering other CM’s. If you do not have the patience or forethought to prepare then you will fail. Of course there are probably many people want to have the game "dumbed" down for them so that well prepared units will not have any kind of edge. As a matter of fact, while we are at it lets just make everyone master marksman so they will all be the same and would not have to think. Of course that would be more like a first person shooter than an MMORPG