Combat Medic Archive

Thread: Upcoming Mind heal ability?

MysticalGuy
Sat Nov 01, 2003 2:29 am
#1

Alright, so the word it out. I guess CMs will be able to heal the good ole mind pool soon. Now I know we won't be able to target ourselves which is understandable. My question is would it fall under wound treatment speed 4? Can anyone verify this?



Personally I think the ability should be handed out to Master Combat Medics only. Anybody agree or disagree? Let me know.



Cawaar


Master Combat Medic/Almost Master Doc


Bria




CAWAAR
Master Medic | Master Doctor | Master TKA
Councilman of the Brotherhood of Ni
Fear my furry fists of fury Imp Scum


PsionicHawk
Sat Nov 01, 2003 3:17 am
#2

I think putting it in Tier 4 Speed is a fine place to put it and out of reach of most dabblers. Dabblers usually get the CM combat medicine use tree and the Range/effectiveness tree. So either they will be really hurt in effectiveness or they won't get the mind heal and they NEED the medicine use. Besides I don't think someone who is 4/4/4 should get nothing for advancing that far. Our profession already awards the highest damaging weapons of our class to the masters anyways.




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

PsionicHawk
Sat Nov 01, 2003 3:18 am
#3

Besides, from what Kave is saying it is not all that great of an ability to have. Although I suspect it will come in handy if used sparingly.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Xenothrope
Sat Nov 01, 2003 2:51 pm
#4

wholy christ! let it be so! Its about time they allowed something like this!


sorry for so many exlamation points, just a tad giddy over this ^_^

SkipDikman
Sat Nov 01, 2003 2:53 pm
#5

this should be a SL skill.



Kavasiae
LorenZo'Andrews
Jedi
Combat Medic
Kavedawg
Sat Nov 01, 2003 3:21 pm
#6

ok, we did aKrayt dragon hunt on TC and I went along.


on average there were 4 people who would get mind incapped during the battle, and I would heal them. At the end of the first spawn I had 180 wounds an all 3 mind stats so we pitched a tent and a couple novice entertainers played a tune for me. My wounds were down to 50 across the 3 mind pools when the next spawn hit, 4 more people got mind incapped and my wounds jumped to 240. Long story short....as BF increased, so did the wounds i would take for using the HM ability. When my BF was at 240 I would take over 100 wounds to each mind stat for one use of heal mind, so bring a master dancer / musician with you if you get a chance




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
JRotten
Sat Nov 01, 2003 10:32 pm
#7

only bad thing about that is ents cant heal BF in camps.. have to be in a public house or building

BenderTheGreat
Sun Nov 02, 2003 12:38 am
#8

What Kavedawg!? You mean I actually have to go find another player to get something wrong with me fixed? Why, that would be like expecting someone who was poisoned to find a Doctor. *feh* NERF IT!


Just playing with ya, sounds pretty cool. Though I do agree that I might have preferred it to go to SL's instead. I'm in hyper-fear mode that us CM's getting *anything* is just gonna make everyone hate us even more, if that's even possible, lol.




::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

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Happymob
Sun Nov 02, 2003 1:54 am
#9

Wound speed 4 is fine since this is the least useful tree currently (well, some dabblers would argue crafting). Additionally, since it's a few hundred damage for a good chunk of wounds, the ability is really only useful to get someone up who has been mind incapped. And even then I wouldn't do it unless I had an entertainer in the group.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Kavedawg
Sun Nov 02, 2003 4:15 pm
#10

Unless they do some major tweeking with this ability, they prolly should give another profession a healmind skill, the amount of woundsourversiongives is just nuts



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Marshalus
Sun Nov 02, 2003 9:15 pm
#11

Anyone who says this will cause more people to dabble in CM, think about how many skill points would be required for that?

If this were placed in the speed4 tier, it would require 92 skill points just to qualify for CM, and another 20 to get to level 4. Making it 112 skill points just to get this ability. Then if you take into account the fact that it cannot be self-targeted, it makes it an even less desired skill for dabblers.

I for one think its a good place to put it.



-----------------------------------------
Warrent Officer II Nokira Marshalus, MCM

nhilism
Sun Nov 02, 2003 11:13 pm
#12

This is awesome for the CMS that are TKs. TKs can meditate away mind wounds and actually heavily increase their mind with powerboost. Sounds like an insane PvP template for citys.
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