Combat Medic Archive

Thread: New ways to improve Combat Medic!

LeGhenaven
Mon Nov 03, 2003 4:35 am
#1


Ok i have been in the Marines and i leanred alot about actual chemical warefare .There are a few things i would like to see added to this profession due to the monotony of the way i see things and how others see things.


Take pvp for instance with us pvp is one thing throw poison(most likely mind) and run. Im not saying everyone does this but alot do. I am a master combat medic and i cannot say i have not done this. No one can argue that they have not seen, done or heard of this being done either. What i propose to the combat medic profession is to increase our usefulness(even our unusefullnes, read on) and end our boring throw poison area c.


For starters i would like to add more ranged types of effects other than deseases and poisons. Alot of use feel they should cause other effects as well. I prorpose a medium of this and add state and other crazy kinds of aggresive attacks.


NBC(Nuclear Biological Chemical) has many different effects on people. There are biological which we do have(deseases), we have some chemical(poisons), and no nuclear attacks. Biological is using bioengineered or actual bugs, and I think are done decent with maybe a small chance for a random state. Chemical which involves nerve agents, blood agents and blister agents. For these we only have poisons which tick down damage which i think is ok but i would like to have the abilities to cause other effects. Then we have nuclear which is not used at all in this game except for radioactive harvesting.


Ok my intro's are done and i am now going to unveil my ideas on you my unwitting test subjec...er i mean fellow practicioners of advanced medicine.


Double Poisons/Deseases- Effects 2 of the health/action/mind bars at random. To balance this out it only is as strong as type B's.


Triple Poisons/Deseases- Effects the health/action/mind bars at once. To balance this out it only is as stong as a type A's.


Buff Degrader- Special poison that only effects only the buffed statics and does not effect the normal bar. To balance this out you cannot apply a same type poison and degrader-no health degrader and health poison at the same time. Also if you are not buffed you auto resist and are subject to regular poisons.


Choke Agent 1- You suffer massive internal convulsions causeing a 1 second delay tick due to vomiting. Fast tick with short duration.


Choke Agent 2- Your throat swells up and you lose the ability to /speak, /tell ,/emote, and cummunicate to others using the chat tabs for a short duration. May use email cause you are not conversing.


Nerve Agent 1- Your legs are very unsteady and you lose the ability to burst run for the duration of the effects.


Nerve Agent 2- Your legs are very unsteady and suffer a knockdown tick. This is a very small chance of the tick to work like 5-10% chance of working after it is applied.


Blood Agent 1- Your body convulses uncontrollably and you suffer negative to hit penalties for the duration of the effects.


Blood Agent 2- Your skin cracks and splits and you suffer a bleed from a random pool. Bleed of 25-50 tick.


Spontanious Human Combustion- You catch fire out of no where!(joking).



Ok now i have some weapon proposals that we should get considering we are made for combat that we get certified for:


Radiation "Pulse" Grenade- Thrown Weapon. Explodes and radiates the explosion over area 5-30, causing 25-150 (roughly depending on the weaponsmith) wounds to one of 9 stats at random.(Gives multiple pulses in PvE)


Radiation "Dirty" Grenade- Thrown Weapon. Explodes and heavily raditates an area 10-40, causing 5-50 (roughly depending on the weaponsmith) wounds to all stats.(Gives multiple pulses in PvE)


Depleted Radioactives Gun- 5-50 wound damage(no specials)to random pool, 0 range mods ,3-7 speed (roughly depending on the weaponsmith).


Nuclear Warhead- Master Combat Medic Only. Thrown Weapon. Explodes and very heavily radiates a large area 50-200, causing 500-5000 (roughly depending on the weaponsmith) wounds to all stats. (Joking!)


Now in some ways my next set of proposals are anti combat medic equipment. Also usefull when we fight each other.


Gas Mask- Armor(helmet). Gives a 75% resistance bonus to mind poisons/deseases and 10% to all others(including radioactives). Also gives bonuses when sampling radioactives. 15-15-50 HAM (roughly depending on the armorsmith).



Hazmat Suit- Armor(body-legs-upper arms-forearms). Gives 75 resistance bonus to all poisons/deseases/radioactives and 10% to mind poisons/deseases. Also gives bonuses when sampling radioactives. 100-100-10 Ham (roughly depending on the armorsmith).


Ok these are some ideas i have come across as a crafter and some real life NBC that i know of and i think would add an enjoyable time for everyone not just us. I know i havn't come up with good names for anything but the ideas are sound in my opinion. I would love to hear any comments addons and what not.




"Hell hath no fury like a women scorned for sega!"- Brodieman


Rayleon Amedus
Master Artisian, Master Weaponsmith, Master Merchant, Rifleman.
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