Combat Medic Archive
Thread: Does this mean poisons and diseases are being nerfed?
"Combat medical components now use combat medic experimentation and assembly for crafting purposes."
Got this off the TC update notes.
Am I reading this right, so instead of being able to experiment resilience compund's(and other combat mediccomponents)with all my Master Doc experiment points, I now have to use combat medic experimentation points?
Er no, they're not being nerf'd. They're being FIXED. ![]()
What does a doctor know about poison making? About as much as a combat medic knows about healing, one could argue. A doctor makes the best buffs and cures, but a combat medic should be able to make the best poisons, start to finish. Currently, I have to ask a doctor to make my subcomponents because I only have 6 experimentation points - subcomponents that a doctor NEVER uses. While I think that we should also get to use our CM experimentation for LS/CRDM/BEC, this is a step in the right direction.
Yes your reading it right, but its not a nerf, its a fix. They are CM components, not Doctor.....
Chaimera wrote:
Am I reading this right, so instead of being able to experiment resilience compund's(and other combat mediccomponents)with all my Master Doc experiment points, I now have to use combat medic experimentation points?