Combat Medic Archive

Thread: Looks like We may get some loving from the devs

Krase
Tue Nov 04, 2003 9:07 am
#1

Upcoming Patch notes for Combat medics



Combat Medics

Added the healMind command for Combat Medics. This enables the Combat Medic to restore mind pool damage at the cost of mind wounds to himself.

Changed the attribute weightings on combat medical components to fix a problem where it was not possible to get resources to fill all of the requirments. These items now use decay resist and quality for determining experimentation.

Changed the area of effect selection logic on combat medic attacks to exclude dead and incapacitated targets.

Moved the schematics for combat medical components to the combat medic skill tree.

Combat medical components now use combat medic experimentation and assembly for crafting purposes.

Added an additional 10 Combat Medic Effectiveness to the Ranged Healing Distance branch so that total effectiveness equals 100.


Advanced Resilience Compounds should be craftable


Woot!!


I will finally be about to make ARCs and the AOE disease pack will be usable.


/cheer dev





"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
Felsspat
Tue Nov 04, 2003 9:27 am
#2

grr from now on my goal will be to hunt down all combat medics.. Healing the mind damage I make.. you should be ashamed of yourself

no really gratz, at least someone gets something they like
Kavedawg
Tue Nov 04, 2003 2:48 pm
#3






Sleksheea wrote:

Any idea on the ratio of mind wounds the CM will take vs the amount of mind damage he heals will be? This may not even be worth the trouble... No way am I going to inflict mind wounds on my self to heal some shmuck's mind damage. This will be a very very very very vey RARE occurance when I need him to keep me alive. I will never do this when a BH is spamming EYESHOT by the way... that would be giving the BH even more POWER... "Gee I shoot the CM's friend with eyeshot, and it's like I'm giving that CM mind wounds!"


If healing mind damage did mind damage to the CM, that would be much more reasonable... but mind wounds is just lame.







I have done a mind heal from 500 on the low end to 1100 on the high end


the wounds taken depend on how much BF you have, at 0 BF you will receive about 50 wounds to each of the mind stats per use of /healmind. At 200 BF you will receive over 100 wounds to each of the mind stats per use of /healmind so find a good entertainer and bring them along if you are doing a raid.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Gnuut
Tue Nov 04, 2003 5:46 pm
#4






Kavedawg wrote:

I have done a mind heal from 500 on the low end to 1100 on the high end

the wounds taken depend on how much BF you have, at 0 BF you will receive about 50 wounds to each of the mind stats per use of /healmind. At 200 BF you will receive over 100 wounds to each of the mind stats per use of /healmind so find a good entertainer and bring them along if you are doing a raid.



Do you gain BF when you use /healmind?





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Pappi
Tue Nov 04, 2003 6:57 pm
#5

i'm a human with 800/400/700 in mind stats, and i'm getting 9 BF per /healmind....


oww, i just incapped myself with it. owwww.... *rubs head*


seems that it let me heal with the amount of mind i have, butbefore the wounds are inflicted. so i just incapped myself hope that's a bug...





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Post_Beta_Tester
Tue Nov 04, 2003 7:12 pm
#6



Pappi wrote:


i'm a human with 800/400/700 in mind stats, and i'm getting 9 BF per /healmind....


oww, i just incapped myself with it. owwww.... *rubs head*


seems that it let me heal with the amount of mind i have, butbefore the wounds are inflicted. so i just incapped myself <tag> hope that's a bug...





Huh? Pappi, can you please elaborate? Are you saying that you are able to incap yourself with wound damage (ie:all 800 points of your mind pool is blacken)?


If so, how can you recover?

Sleksheea
Wed Nov 05, 2003 1:06 am
#7

Any idea on the ratio of mind wounds the CM will take vs the amount of mind damage he heals will be? This may not even be worth the trouble... No way am I going to inflict mind wounds on my self to heal some shmuck's mind damage. This will be a very very very very vey RARE occurance when I need him to keep me alive. I will never do this when a BH is spamming EYESHOT by the way... that would be giving the BH even more POWER... "Gee I shoot the CM's friend with eyeshot, and it's like I'm giving that CM mind wounds!"


If healing mind damage did mind damage to the CM, that would be much more reasonable... but mind wounds is just lame.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
BenderTheGreat
Wed Nov 05, 2003 4:33 am
#8

LOL, that is just too rich


So we will no longer be able to incap other players with our attacks ... But we can certainly incap ourselves with our new ability? Oh, that is just incredible.


No real point to this point, just couldn't resist pointing out the irony




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Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

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