Combat Medic Archive
Thread: Stacking disease?
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Marrow1
Thu Dec 09, 2004 10:10 am
#1
In the FAQ it states that disease can be stacked. However, I have tried to do this and it does no seem to stack.
Here is what I did:
1. Diseased using a single with a power of about 100. It sticks.
2. Attemped to disease with an area with a power of about 75. However, after many attempts all I got was a measage stating that "XX resists the disease" or something like that.
I then tried to reverse the order.
1. Disease using an area with a power of about 75. It sticks.
2. Disease using a single with a power of 100. It sticks.
I have tried this several times on different people. It seems to me only thehigher power one sticks. Based on the ticks I saw in the second case I think only the 100 power ticked and it was not additive.
I have not tired a C followed by a B, however.
Before I spend to much time on this I just thought I would ask and see if this is already known. I tried a search but did not find any info.
Happymob
Thu Dec 09, 2004 12:44 pm
#2
It is known. Different types of poisons stack against a single stat. Different types of diseases will not stack (weaker are auto-resisted and stronger replace weaker) against a single stat.
You can put 9 diseases on a target, but they all have to be against different stats.
nogoodnamesareleft
Thu Dec 09, 2004 5:18 pm
#3
when you say different types of poisons stack on the same stat, do you mean a C anda B or an area and a single or just 2 different crafts of a similar poison ie 1 is 140 pot and the other is 177 pot?
Happymob
Thu Dec 09, 2004 5:22 pm
#4
Different types = different schematics
So a single target C, area C, single target B, area B, single taregt A, area A will all stack. Different (or same) serial numbered poisons of the same schematic will not stack, at least from the same thrower. There's been some controversy about whether or not same types from different throwers (2 combat medics both tossing a single target C mind poison, for example) will stack. I've never personally tested this.
nogoodnamesareleft
Mon Dec 20, 2004 12:23 pm
#5
so theoretically you could get 12 DOTs on each stat? ie mind poison area a, b, c and point a, b, c and disease area a, b, c and point disease a, b, c? that would rock.... I could see some 2k ticks hmmmm
EseellKalnim
Mon Dec 20, 2004 12:46 pm
#6
You cannot stack diseases the same way that you stack poisons. Only the highest effectiveness disease will stick, so you can only have 7 DoTs on each primary stat and 1 DoT on each secondary stat.
vortexala
Mon Dec 20, 2004 12:49 pm
#7
I meant to go back in and clarify that to state that you can stack poisons with diseases, and the various other stacking options, but things got busy here.
i'll let the next corre handle the rewrite 
Gawzeera
Thu Dec 23, 2004 3:07 am
#8
so then can you stack 5 of the same type of disease on the same stat?
so for example, pull a disease from a factory crate that has 5 uses of individual mind disease c. then chuck all 5 of those at 1 target and get all 5 to stack
EseellKalnim
Thu Dec 23, 2004 7:25 am
#9
Gawzeera wrote:so then can you stack 5 of the same type of disease on the same stat?so for example, pull a disease from a factory crate that has 5 uses of individual mind disease c. then chuck all 5 of those at 1 target and get all 5 to stack
Only one will stick.
Gawzeera
Thu Dec 23, 2004 8:52 am
#10
I'm sorry but i have to disagree.
since my post i tested this in-game and when i applied one disease to a player it took a while before i noticed any differance to his mind bar.
the player i used as a test subject(he's a very kind guildie
) then healed up with a dancer so that he had no wounds or bf. i then applied the same disease twice. and his mind bar dropped 1/3 of the way with one tick, after the second tick he had only 1/3 of his mind left and after the third tic he had a black line where his mind used to be.
so if only one disease sticks how come there was such a drastic differance?
Kobrakai-Iakarbok
Mon Dec 27, 2004 9:46 am
#11
so does that mean on one pool for example mind you could stack a mind poison A plus a B andC all on the same pool ?
Pahdbacca
Mon Dec 27, 2004 10:42 am
#12
Gawzeera wrote:
I'm sorry but i have to disagree.
since my post i tested this in-game and when i applied one disease to a player it took a while before i noticed any differance to his mind bar.
the player i used as a test subject(he's a very kind guildie) then healed up with a dancer so that he had no wounds or bf. i then applied the same disease twice. and his mind bar dropped 1/3 of the way with one tick, after the second tick he had only 1/3 of his mind left and after the third tic he had a black line where his mind used to be.
so if only one disease sticks how come there was such a drastic differance?
It takes 40 seconds to see the first tick and every tick after that. If you applied a disease and that was the only thing going on, you can read the numbers overhead, or have your test subject tell you how much wound damage they are taking from that disease.
You'll have to provide some hard numbers before CMs are going to believe you stacked disease(s) other than we waited for "a while" andthen "noticed any differance (sic) to his mind"during the experiment. Show us some numbers that prove this, and we will start experimenting to see if something has changed and diseases can now be stacked.
Pahdbacca
Mon Dec 27, 2004 10:46 am
#13
Kobrakai-Iakarbok wrote:
so does that mean on one pool for example mind you could stack a mind poison A plus a B andC all on the same pool ?
Poison, yes.
Disease, no.
With poison you can stack area A, area B, area C, single A, single B, single C all on one atat on one target if you wanted.
Using disease, only one disease will be active at a time on any one target and it should be the most damaging disease that will be active.
I do not know if weapon DoTs stack with CM DoTs or not.
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