Combat Medic Archive

Thread: Combat Medic's Guide to Entertainer Healing XP

Forsaken411
Sat Jan 10, 2004 7:46 pm
#1

I recently decided to pick up musician so I could do foc/will buffs on my main. To my surprise I discovered that it's not as quick and easy as I thought it would be. Entertainer Healing XP slows advancement down quite a bit, so I used my extra medical xp to pick up 2004 in combat medic. Another CM crafted area A and B foc/will/mind disease packs with MU 75 or less, and single target C packs for the same 3 stats. After a bit of trying we got an amazing group together that was willing to take disease, and after some trial and error I got a macro to disease the entire group going, and macroed it. While I was at the computer most of the time just to make sure it was running smoothly (the long pauses means that if something went wrong, I had wait 13 minutes to see if I had fixed it), it can be run AFK with no problems, if your group is good. The main macro uses 2 submacros for targetting and ending duels. When I tried to put the entire thing in one single macro, it would tend to crash my computer, and delete half the text. Figuring it was too long for a single, I coded it into 3 different ones, and it worked perfectly.


EACH MEMBER OF THE GROUP MUST STOP PERFOMING, SELECT LISTEN OR WATCH FROM ANOTHER GROUPMEMBERS, AND THEN START PERFORMING AGAIN ONCE DURING THIS MACRO!!!


This allows the entertainers to heal each other's mind wounds, and generate xp for the entire group


Macro #1 - DiseaseLoop


Disease loop in 40 seconds; (This warns your group that you are about to begin)
/stopmusic;
/pause 15;
/duel embless; (This line and the next 2 lines were for people who were not members of the group, but
/duel tarrie;wished to take disease in order to help a friend or their alt character gain more xp. Just
/duel sadarian; remove these lines or replace them with people to disease outside your group)
/pause 2;
/macro DuelAll; (This calls the first submacro which tabs through your group and challenges them to duel)
/pause 25; (Allows enough time for the first submacro to complete)
/ui action targetSelf; (This line and the next target you, then cycles out to the first available attackable target)
/ui action cycleTargetOutward;
/ui action toolbarSlot01; (Place your disease packs in slots 2-8, and this will activate them)
/peace; (Gets you out of combat, which is critical if you intend to keep performing)
/pause 13; (Pause for enough time to use the next pack)
/ui action toolbarSlot02;
/peace;
/pause 13;
/ui action toolbarSlot03;
/peace;
/pause 13;
/ui action toolbarSlot04;
/peace;
/pause 13;
/ui action toolbarSlot05;
/peace;
/pause 13;
/ui action toolbarSlot06;
/peace;
/pause 13;
/ui action toolbarSlot07;
/peace;
/pause 13;
/ui action toolbarSlot08;
/peace;
/pause 13;
/ui action toolbarSlot09;
/peace;
/endduel embless; (This line and the next 2 end the duel with people you selected outside your group)
/endduel sadarian;
/endduel tarrie;
/macro EndduelAll; (This calls the submacro to end the duel with your group)
/pause 3;
/startmusic ballad; (Starts you playing your song again, replace ballad with whatever you can play)
/peace;
/pause 30;
/startmusic ballad; (Just in case you were still in combat, this starts your music a second time)
/pause 300; (5 minutes before the next cycle, it gives a warning to your group)
This macro will begin in 5 minutes;
/pause 300; (5 minutes after your warning, this macro repeats itself, as the disease has worn off)


---------------------------------------------------------------


Submacro #1 - DuelAll



/ui action targetGroup0


/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
...And so on until you have enough lines to cycle 20 times


-------------------------------------------------


Submacro #2 - EndduelAll



/ui action targetGroup0;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;


....And so on until you have enough lines to cycle 20 times


-------------------------------------------------


Macro #2 - AutoDuel


/duel Montag (Replace montag with your Combat Medic's name)


/peace


/pause 30


/ui action toolbarSlot00 (Place this in toolbarslot 1)



....This macro is given to your groupmembers if they wish to afk and not type /duel everytime your disease cycle comes up. They simply make a macro with that text, replacing my name with that of the CM they are using, and let it run. Once they have /peace out of combat once, they will not have their playing interrupted by the combat medic's disease cycle. The more people in an entertainers group that participate, the more xp will be generated by the combat medic for the group. It is a fast way to earn entertainer healing experience.


As a close I would like to thank the people in my groups that participated in this experiment, and helped me (and themselves) along the path to master musician or dancer. Shados, Arasten, Katie, Drider, Shinzu, Dazlin, Diziet, Lina, Nebetad, musiker, D'har, ork, Spot, zonn, Felg, Icip, Brujo, Phaded, shiraz, sab-ine, Elorile. If I forgot anyone, my apologies, and thank you too.


Montag - Eclipse




--------------------------------------------------
R&D Technologies - Better armor through research.
-333 -5704 ; Coronet (Corellia)
Please deliver auction winnings to any vendor at the location above.
IGN: Montag or Rahvin
--------------------------------------------------
Forsaken411
Sat Jan 10, 2004 7:47 pm
#2

I recently decided to pick up musician so I could do foc/will buffs on my main. To my surprise I discovered that it's not as quick and easy as I thought it would be. Entertainer Healing XP slows advancement down quite a bit, so I used my extra medical xp to pick up 2004 in combat medic. Another CM crafted area A and B foc/will/mind disease packs with MU 75 or less, and single target C packs for the same 3 stats. After a bit of trying we got an amazing group together that was willing to take disease, and after some trial and error I got a macro to disease the entire group going, and macroed it. While I was at the computer most of the time just to make sure it was running smoothly (the long pauses means that if something went wrong, I had wait 13 minutes to see if I had fixed it), it can be run AFK with no problems, if your group is good. The main macro uses 2 submacros for targetting and ending duels. When I tried to put the entire thing in one single macro, it would tend to crash my computer, and delete half the text. Figuring it was too long for a single, I coded it into 3 different ones, and it worked perfectly.


EACH MEMBER OF THE GROUP MUST STOP PERFOMING, SELECT LISTEN OR WATCH FROM ANOTHER GROUPMEMBERS, AND THEN START PERFORMING AGAIN ONCE DURING THIS MACRO!!!


This allows the entertainers to heal each other's mind wounds, and generate xp for the entire group


Macro #1 - DiseaseLoop


Disease loop in 40 seconds; (This warns your group that you are about to begin)
/stopmusic;
/pause 15;
/duel embless; (This line and the next 2 lines were for people who were not members of the group, but
/duel tarrie;wished to take disease in order to help a friend or their alt character gain more xp. Just
/duel sadarian; remove these lines or replace them with people to disease outside your group)
/pause 2;
/macro DuelAll; (This calls the first submacro which tabs through your group and challenges them to duel)
/pause 25; (Allows enough time for the first submacro to complete)
/ui action targetSelf; (This line and the next target you, then cycles out to the first available attackable target)
/ui action cycleTargetOutward;
/ui action toolbarSlot01; (Place your disease packs in slots 2-8, and this will activate them)
/peace; (Gets you out of combat, which is critical if you intend to keep performing)
/pause 13; (Pause for enough time to use the next pack)
/ui action toolbarSlot02;
/peace;
/pause 13;
/ui action toolbarSlot03;
/peace;
/pause 13;
/ui action toolbarSlot04;
/peace;
/pause 13;
/ui action toolbarSlot05;
/peace;
/pause 13;
/ui action toolbarSlot06;
/peace;
/pause 13;
/ui action toolbarSlot07;
/peace;
/pause 13;
/ui action toolbarSlot08;
/peace;
/pause 13;
/ui action toolbarSlot09;
/peace;
/endduel embless; (This line and the next 2 end the duel with people you selected outside your group)
/endduel sadarian;
/endduel tarrie;
/macro EndduelAll; (This calls the submacro to end the duel with your group)
/pause 3;
/startmusic ballad; (Starts you playing your song again, replace ballad with whatever you can play)
/peace;
/pause 30;
/startmusic ballad; (Just in case you were still in combat, this starts your music a second time)
/pause 300; (5 minutes before the next cycle, it gives a warning to your group)
This macro will begin in 5 minutes;
/pause 300; (5 minutes after your warning, this macro repeats itself, as the disease has worn off)


---------------------------------------------------------------


Submacro #1 - DuelAll



/ui action targetGroup0


/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
/ui action cycleTargetGroupNext;
/duel;
/pause 1;
...And so on until you have enough lines to cycle 20 times


-------------------------------------------------


Submacro #2 - EndduelAll



/ui action targetGroup0;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;
/ui action cycleTargetGroupNext;
/endduel;
/pause 1;


....And so on until you have enough lines to cycle 20 times


-------------------------------------------------


Macro #2 - AutoDuel


/duel Montag (Replace montag with your Combat Medic's name)


/peace


/pause 30


/ui action toolbarSlot00 (Place this in toolbarslot 1)



....This macro is given to your groupmembers if they wish to afk and not type /duel everytime your disease cycle comes up. They simply make a macro with that text, replacing my name with that of the CM they are using, and let it run. Once they have /peace out of combat once, they will not have their playing interrupted by the combat medic's disease cycle. The more people in an entertainers group that participate, the more xp will be generated by the combat medic for the group. It is a fast way to earn entertainer healing experience.


As a close I would like to thank the people in my groups that participated in this experiment, and helped me (and themselves) along the path to master musician or dancer. Shados, Arasten, Katie, Drider, Shinzu, Dazlin, Diziet, Lina, Nebetad, musiker, D'har, ork, Spot, zonn, Felg, Icip, Brujo, Phaded, shiraz, sab-ine, Elorile. If I forgot anyone, my apologies, and thank you too.


Montag -- Eclipse




--------------------------------------------------
R&D Technologies - Better armor through research.
-333 -5704 ; Coronet (Corellia)
Please deliver auction winnings to any vendor at the location above.
IGN: Montag or Rahvin
--------------------------------------------------
Wrrlaghot
Sat Jan 10, 2004 7:50 pm
#3

Yikes, I'm surprised at everything it took just to get a little xp from me



Damodred
1st Lieutenant
Axis Alliance, Imperial Guild
Dominion, Talus
Tiaga
Sat Jan 10, 2004 7:57 pm
#4

Theres one minor flaw with this...

Someone who's performing does not give out xp for being healed, no matter who they started watching/listening to. If they are involved in healing themselves, there is no xp earned. Unless it's an AE disease, it's just wasting the packs.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Forsaken411
Sat Jan 10, 2004 7:59 pm
#5

You're wasting time if you don't use AE packs in the first place, and I know for a fact that it works because I made 350k xp over the course of 2 days using this



--------------------------------------------------
R&D Technologies - Better armor through research.
-333 -5704 ; Coronet (Corellia)
Please deliver auction winnings to any vendor at the location above.
IGN: Montag or Rahvin
--------------------------------------------------
Tiaga
Sat Jan 10, 2004 8:10 pm
#6

You were also doing people outside the group from the sounds of it. All the healing xp was for healing them.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Forsaken411
Sat Jan 10, 2004 8:19 pm
#7

Sometimes we used people outside the group, not always. Healing mind wounds gives xp at the rate of 1 xp per 10 wounds healed, or so I remember reading somewhere. having 2-3 people outside a group would not generate xp at the rateat which we were gaining it.



--------------------------------------------------
R&D Technologies - Better armor through research.
-333 -5704 ; Coronet (Corellia)
Please deliver auction winnings to any vendor at the location above.
IGN: Montag or Rahvin
--------------------------------------------------
Tiaga
Sat Jan 10, 2004 11:44 pm
#8

That was me that came up with that xp number. And I later found out it's not entirely the case. I was using a secondary stat for the test. I think mind pool gives more xp for heals.

Two people will give about 50-100xp per tick of healing xp. Remember, you have battle fatigue from the wounds inflicted too.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Wrrlaghot
Sun Jan 11, 2004 6:44 am
#9

This macro works wonders, and I would know as I was one of Forsaken's guinea pigs


Enjoy it and add in anything you like to try to make it better.




Damodred
1st Lieutenant
Axis Alliance, Imperial Guild
Dominion, Talus
ThugForce
Sun Jan 11, 2004 7:34 am
#10

Wow, nice Macro

Did you post this on the ent boards too? Because I think that they would want/need it more.



~*~*~*~*~*~Thug Force~*~*~*~*~*~


Master Fencer
Master Rifleman
Forsaken411
Sun Jan 11, 2004 11:55 am
#11

Yeah, I slapped it down there too. Would be funny if this became a CM business similar to doctor buffs. CM diseasing! 20k per round!



--------------------------------------------------
R&D Technologies - Better armor through research.
-333 -5704 ; Coronet (Corellia)
Please deliver auction winnings to any vendor at the location above.
IGN: Montag or Rahvin
--------------------------------------------------
zep95
Sun Jan 11, 2004 12:37 pm
#12

Very nice macro indeed!


Here's the logic behind a macro for the master entertainer that wants to make some money:


/pause 1:


I'm buffing, we're buffing, would you like mind buffing too?;


/pause 5;


For a mind buff please invite me to your group for the next 15 minutes;


/pause 30;


I am not accepting group invitations for de mind buff mon - remember, please invite me to the group and make sure you are listening to de soothing music mon;


/pause 5;


I'm joining de group mon, time to party!;


/join;


Let's party!


/pause 1;


(i'm just throwing this together from memory, so you want to toss in 15 minutes worth of specials and you might want to toss a /healwound self comand in there if you can use stims. As in Montag'sfantastic macro,Iuse submacro's using the ui action toolbarSlot commands to change my chat so that it's not repetitive. Most people don't realize it's a macro -so it's polite toput in some /g tells stating thatyou hope they enjoy your automated buffing service and all tips are appreciated Since group buffing is passive, but requires longer times, you can save some room by not having to cycle targets or /setperform so just concentrate on the specials and educating customers on the benefits of your service.)


your buff should be done mon, and for da ladies too, please remember to stop with de listening and enjoy de buff!; (my character is from the islands)


/pause 1;


I be leaving da group mon, please come again!;


/leave group; /disband; /whatever;


/ui action toolbarSlot00; (to advertise for you next customer)


zep95
Sun Jan 11, 2004 12:40 pm
#13

"I am not accepting group invitations for de mind buff mon - remember, please invite me to the group and make sure you are listening to de soothing music mon;"


not = now, sigh..

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