Combat Medic Archive

Thread: What is to become of our Cm stuff?

Sturdune
Sun Apr 03, 2005 4:55 pm
#1

What happens to our spider venoms? what happens to our already crafted poisons/diseases? what happens to our mind heal? what about our 12 point Cm gear? these are questions left unanswered ! Is there any info on these questions?
Saadin
Sun Apr 03, 2005 6:30 pm
#2

they have not yet addressed this issue, likely because it will inflame an already volatile relationship between SOE devs and the players...


if they make drastic changes to the HAM, stims, buffing, poisons, cures, and DOTs you can bet they will affect the schematics, thus prompting your question


my guess is the current buffs will somehow be convertable to the new style, and those that aren't will no longer appear in your inventory as anything but trinkets and unusable for their original purpose... sad huh?



"...are we destined to be ruled by a bunch of old, white men... who compare the world to football and are programmed to defend?"
hamhamthe3rd
Sun Apr 03, 2005 6:39 pm
#3

go out and use your crap now.
Secured
Sun Apr 03, 2005 10:55 pm
#4






hamhamthe3rd wrote:

go out and use your crap now.






Yeah.



dazed | "Star Wars Galaxie-Strike Source."
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vortexala
Sun Apr 03, 2005 11:06 pm
#5

No official word yet as to what will happen. Any official word will come from PsionicHawk or the Devs directly.


However, If I were to hazard a guess...


I think they will change over existing meds(stims, poisons, diseases) to the new BE enhancers for those specific CM abilities with the CU.


The experimentation suits will also, hopefully, be converted to the BE medical crafting mod and still be usable for crafting of CM Enhancers.


The components will, I believe, still be used by BE's to craft the enhancers post-CU. The same should, hopefully, hold true for Venom and other loot items which replace components. Though I'm not sure though, as no one has had a chance to test the BE crafting of medical enhancers yet.


The resources will, hopefully, still be viable for BE crafting. But that's anyones guess if that'll be true or not.


But this is all just a stab in the dark on my part, and I must say that it's all just hopeful/wishful thinking. What the Devs do in the end is anyones guess...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Mild-Breeze-Trooper
Mon Apr 04, 2005 7:20 am
#6



vortexala wrote:
The resources will, hopefully, still be viable for BE crafting. But that's anyones guess if that'll be true or not.





If they don't I hope SOE will give us at least a 20 cpu exchange rate for our resources.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
MTolwyn
Wed Apr 06, 2005 3:58 am
#7






Saadin wrote:


my guess is the current buffs will somehow be convertable to the new style, and those that aren't will no longer appear in your inventory as anything but trinkets and unusable for their original purpose... sad huh?





i will be converted to nothing

because CM dont have crafting anymore and don t need any poisons anymore

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