Combat Medic Archive
Thread: what has limited uses and what does not
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Cauil
Tue Apr 19, 2005 4:10 pm
#1
I was testing CM/Doc on TC and I am able to apply poison, fire, disease and the debuffs in addition to healing myself and the stacks of items I get from the frog never go down. So my question is, what abilities are tied to limited use items and what abilities don't require expendable supplies?
BadgerSmaker
Wed Apr 20, 2005 2:15 am
#2
You need to click on the enhancer in your toolbar or inventory to use it or you are just using the unenhanced command.
The enhancers from the frog have 0.0 effectiveness so are pretty useless, I crafted all the enhancers with resources and factories from the frog with what seemed to be decent stats but didnt see much difference between using the enhancers I made and using just the commands.
Could be wrong though... didnt get time to test any numbers.
Cauil
Wed Apr 20, 2005 2:56 am
#3
BadgerSmaker wrote:
You need to click on the enhancer in your toolbar or inventory to use it or you are just using the unenhanced command.
The enhancers from the frog have 0.0 effectiveness so are pretty useless, I crafted all the enhancers with resources and factories from the frog with what seemed to be decent stats but didnt see much difference between using the enhancers I made and using just the commands.
Could be wrong though... didnt get time to test any numbers.
So without the enhancers I can basically use any of these commands just as much as I want without ever running out?
On TC I emptied my inventory and was still able to apply debuffs/DOTs and heal myself so that would seem to be the case, but doesn't really make sense to me.
Eskie
Wed Apr 20, 2005 3:00 am
#4
Docs and CMs will have innate abilities post-CU. Just like you have X rifle speed at master rifleman, you have the ability to inflict Y health poison at novice CM. A lot of people dont like this "magic".
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