Combat Medic Archive
Thread: 0-4-0-0 CM or 0-0-0-4 CM?
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flurrypimp
Sat Apr 23, 2005 2:39 pm
#1
I'm thinking about adding some CM to compliment my current template and thought 0-0-0-4 was the way to go for the +75 Combat Medicine Use but, I see some people with 0-4-0-0. Which would be best? Any feedback would be appreciated.
-East
Sat Apr 23, 2005 5:07 pm
#2
Sound a lil lost man. But since your from flurry , ill help a fellow pimp out. Most cm's are 4004, this gives them 75 eff and 75 mu. This is because most people have convinced themselves the great poisons are 75-100 mu. If you want to throw like joe (montana) , and still have plenty of sp to spare id recommend 4000, this give you 75 eff with 50mu. Dont think you cant kill people with 50 mu. I can make all poisons with under 50mu, area c would be toughest, but you'd simply have a really high pot.Heck i made a 348eff AREA A <thats right all bow before me. a 348 eff AREA A> thats only 5 mu. So You could still be looking at 1k-2k tick with only 4000. Plus knowing there gunna hit over 90% of the time <200 plus pots easy at 50 mu>. 0004 would be stupid. thats 25 mu with 0 effectiveness. You go that way youll be using the terrain negoation alot. 4400 if you have the sp would be way awesome. There is no stopping 2 characters with area heals and mind heals.0400 would have 0 eff and no mu, making it a mind healer not a cm...Just to complete this everyway possible, 0040 cm would makepoisons as good as a master, but ya couldnt throw em. So hope I helped. If ya do got CM talk to in game name Easteral . . I'll hook ya up PIMP!!! -East
-East
Sat Apr 23, 2005 7:10 pm
#3
I'm retarded. Sorry thought use was in 4000 not 0004, 4000 would suck. Just delete everything I said.
PsionicHawk
Sat Apr 23, 2005 9:35 pm
#6
unless your a doctor going CM only for mind heal yes, 0/0/0/4 is better.
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