Combat Medic Archive
Thread: Potency Survey
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Inhocmark
Fri Oct 24, 2003 7:52 am
#1
Currently the potency on my C's tends to hit 74 on original creation and I always put 1 to 2 experimentation points in to bring it up into the 90's. You sacrifice a bit to be sure.
My question is: for a Master Combat Medic, how much Potency is enough...where are you stopping your potency at?
SpinalInjury
Fri Oct 24, 2003 8:43 am
#4
which experimentation line are you using to raise potency?
I've not seen one called Experimental Potency.
The only ones I see when I craft poisons are:
Experimental Ease of Use
Experimental Range
and
Experimental Effectiveness
None of which raise potency. I attempted to scroll down on my window, there were no other catagories to choose from. The only place I know of to raise potency is on the component that has it as a stat.
I've not seen one called Experimental Potency.
The only ones I see when I craft poisons are:
Experimental Ease of Use
Experimental Range
and
Experimental Effectiveness
None of which raise potency. I attempted to scroll down on my window, there were no other catagories to choose from. The only place I know of to raise potency is on the component that has it as a stat.
TheGreatOne00
Fri Oct 24, 2003 2:50 pm
#6
Inhocmark wrote:
Currently the potency on my C's tends to hit 74 on original creation and I always put 1 to 2 experimentation points in to bring it up into the 90's. You sacrifice a bit to be sure.
My question is: for a Master Combat Medic, how much Potency is enough...where are you stopping your potency at?
Well, with the resources on my server, I always end up putting 9 points into effectiveness, and 1 point into ease of use, and with my resources that gets Potency to 92 more often than not. This is pretty much my target ranged as it seems like the sweet spot for resists/max effectiveness.
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