Combat Medic Archive

Thread: Allotment of Experimentation pts

KG4MVP
Sat Oct 25, 2003 3:47 pm
#1

Now that we have been given 10 experiment pts to craft the components that we need for our poisons/disease. I understand this, and it is quite beatiful. I am trying to understand why we are not given the ability to have 10 experiment pts on the components for our stims?


The devs want us to be a support class, and I'm completely fine with that. I have no problem keeping the heavy hitters of a group alive. But I can't make quality stims w/o the assistance of a master doc. When I am in a group, the main aspect of my trade is healing, not poisoning or diseasing. Our DOT is too little to have an effective part in killing a target. (By effective, I mean contributing at least 10% of the damage)


I do hope that w/ the ARC being able to be used, that our dps will increase to a better level.


All in all, the main focus for me in a group, is to keep my group members alive by stimming them. Why aren't I given the ability to craft my own high level components w/o the assistance of a master doc. I use stims way more that I use poisons. I only use poisons when I solo. I've found that in pvp encounters, a target is usually taken down before the first tick occurs. It's almost a waste of time and effort to craft poisons, if they don't get to tick because other group members take the target down first.




Erra involved

In the words of Sun Tzu "Hurry to where you are unexpected."
Kavedawg
Sat Oct 25, 2003 6:10 pm
#2

one of the big reasons is because they want interdependancy between professions. They don't wan't CM's to be able to create and use everything they need. That was the reason for my poll a couple weaks ago, I was trying to get a feel on how many CM / doctors were dependant on a high end component shop to provide for thier financial needs. If there were too many that had a shop, then the dev prolly wouldn't have gone with the change due to the player economic impact it would have had.



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
KG4MVP
Sat Oct 25, 2003 6:38 pm
#3

Ok, I understand that. I do have easy access to a master doc who is extremely willing to make me whatever components I need. It's just sometimes I wouldn't want to wait for MD to come online to solve my needs.




Erra involved

In the words of Sun Tzu "Hurry to where you are unexpected."
TsunamiKata
Sat Oct 25, 2003 11:12 pm
#4






Kavedawg wrote:
one of the big reasons is because they want interdependancy between professions. They don't wan't CM's to be able to create and use everything they need. That was the reason for my poll a couple weaks ago, I was trying to get a feel on how many CM / doctors were dependant on a high end component shop to provide for thier financial needs. If there were too many that had a shop, then the dev prolly wouldn't have gone with the change due to the player economic impact it would have had.



So, what do doctors need from us?



TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Casper118
Sat Oct 25, 2003 11:18 pm
#5

We supply them with patients and people going "Help me please TsunamiKata just poisoned me. Its not fair. They should be nerfed"



There are 10 types of people in this world
Those that understand binary
And those that don't
TsunamiKata
Sat Oct 25, 2003 11:30 pm
#6






Casper118 wrote:
We supply them with patients and people going "Help me please TsunamiKata just poisoned me. Its not fair. They should be nerfed"



Heh, that's good.



TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Tranced
Sat Oct 25, 2003 11:32 pm
#7






Casper118 wrote:
We supply them with patients and people going "Help me please TsunamiKata just poisoned me. Its not fair. They should be nerfed"




hehe. it gets so bad, that i ran out of a crate of poison cures in one hour in a guild war. that just goes to show how abused it is on my server, which is usually a sign that it needs a good look through -- check any of my other posts here, although im sure you already have


(on a lighter note i didget a lot of med xp that day)




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Kavedawg
Sat Oct 25, 2003 11:40 pm
#8






TsunamiKata wrote:





Kavedawg wrote:
one of the big reasons is because they want interdependancy between professions. They don't wan't CM's to be able to create and use everything they need. That was the reason for my poll a couple weaks ago, I was trying to get a feel on how many CM / doctors were dependant on a high end component shop to provide for thier financial needs. If there were too many that had a shop, then the dev prolly wouldn't have gone with the change due to the player economic impact it would have had.



So, what do doctors need from us?




I pointed this out to the dev as a possible problem with our profession. If we actually had something that we crafted that was needed by another profession perhaps some of the cashflow issues that some CM's have would be resolved. Maybe we could make some component for a future weapon that would give us an income from weaponsmiths. any ideas you have on this would be worth a new thread



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Casper118
Sat Oct 25, 2003 11:43 pm
#9

Ah well Poison aint so bad now since it stops at 1hp. that is a nerf in my book. But what is going to be fun to have in the game finally is all the stuff working for Combat medics.


Diseases are going to be fun to play with to say the least. They should rename disease's in CH Pet Killers.


Because you can stack and area disease with a Personal Disease and get twice as many wounds. Right now my diseases by themselves get 6k worth of wounds. Times that by two with Area C and Personal C. And you will have 12+wounds on a pet. Plus who ever stops at just 1 pet. I prefer to get them all atleast twice.


Just goes to show you. Disease is an effective tool to limiting what a person can bring out. Hard to own people in pvp when your graul mauler die by one shotfrom acdef.


I know this for a fact because Area B Diease and C Disease are very effective when combined.


I dont fear the death from the Pets. I know i will be laughing for the next hour while that CH goes "Trick2" to clear out all the mind wounds his pet has. Lets not even mention how many people will be sitting in the cantina after a meeting with some of the combat medics on these servers.


Just goes to show ya. There is a dependency for combat medics. We are the people that give doctors something to do and in a very short time.




There are 10 types of people in this world
Those that understand binary
And those that don't
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