Combat Medic Archive

Thread: How does CM fare in small group pvp? (6-10 ppl.)

ZnickZ
Sat Oct 25, 2003 11:46 pm
#1

Can you both heal as well as attack without the need for mastering a weapon?

Is a Doc better than a CM in pvp?

Thank you!

Z



Barnabas' Znick, Master Merchant
Co-Founder of TOSH, Bria
AC, AC2, AO, DAoC, SB, SWG
www.orderofthesilverhand.com
SpinalInjury
Mon Oct 27, 2003 9:15 am
#2

Doctors and Combat Medics both have their unique roles in PVP. I would never enter small group PVP without one of each.

Combat Medics are your main healers...they can heal at range which is VERY effective in a combat situation. After opening the fight with an AE poison C, they can concentrate on healing, and picking off stragglers with their poisons.


Doctors are needed in small group PVP because they are the counter to Combat Medics. If someone uses the above tactics aginst your group, you must have a doctor there to cure your poison. They are also nessessary for buffs, revives.


In a 10 person PVP group I would bring the following:

1 Master Combat Medic
1 Master Doctor
1 Master Dancer
5 Strong Damage Dealers (Commandos, Rifleman, Pistoleers, Bounty Hunters, Smugglers)

2 Optional Spots for:

Additional Combat Medic
Additional Doctor
More Damage Dealers
Creature Handler



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
Greeblesnort
Mon Oct 27, 2003 10:04 am
#3

You can multiply the groups effectiveness by an order of magnitude with a good CM with adequate AE stims. I do not attack, but instead throw poison at mobs and hang back for the heal/drag as, even using my scout blaster, the delay while attacking has been enough for me to lose people (especially with so many insta-incap/slays now) and since I've devoted so many points to MCM, have very little non-poison offensive capability. Since an AE can heal everyone in a 20m or so radius, I make some extra-range/area AE Cs just for healing large groups of people (550-ish with 50-60m range) and keep a crate of high power (1000+) Ds for critters.

Having kept a group up and running for several minutes vs high level mobs, and then getting aggro'd and one shotted, I've seen just how fast losing the CM can bring the rest of the group to it's knees.

Bambam - Ahazi MCM
TsunamiKata
Mon Oct 27, 2003 10:44 am
#4






SpinalInjury wrote:
Doctors and Combat Medics both have their unique roles in PVP. I would never enter small group PVP without one of each.

Combat Medics are your main healers...they can heal at range which is VERY effective in a combat situation. After opening the fight with an AE poison C, they can concentrate on healing, and picking off stragglers with their poisons.


Doctors are needed in small group PVP because they are the counter to Combat Medics. If someone uses the above tactics aginst your group, you must have a doctor there to cure your poison. They are also nessessary for buffs, revives.


In a 10 person PVP group I would bring the following:

1 Master Combat Medic
1 Master Doctor
1 Master Dancer
5 Strong Damage Dealers (Commandos, Rifleman, Pistoleers, Bounty Hunters, Smugglers)

2 Optional Spots for:

Additional Combat Medic
Additional Doctor
More Damage Dealers
Creature Handler




I would agree to Kijan's personnel layout for PvP group. Personally when I'm grouped with a large amount of people for PvP, which is seldom because I'm more of a soloist PvP, my role becomes anti-CM, anti-Doctor and crowd control. I rarely engage head-on against a large group of people by myself because it's really suicidal for any CM to do that, or any other profession for that matter.


I hardly see the need for more than 2 Combat Medics in a large group of people, I believe having multiple Doctors to be more beneficial to the entire group than multiple Combat Medics because most Master Doctors are acutally very effective damage dealers as well because of the extra skill points and their cure state/poison/disease abilities are second to none.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
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