Combat Medic Archive
Thread: I fought two docs yesterday...
The best chance a Combat Medic has against a X/MD profession would be a competent Rifleman/Combat Medic. That gives the individual the ability to throw a poison and then spam headshot at the indivudual, but in your scenario, one combat medic vs 2 X/MD is a certain defeat. The only possible solution is if your poison or disease are so powerful that they can not cure it in one simple application, then and only then will you be able to wear them down on their mind.
However, tests conducted by me have shown that a Master Doctor with high quality, fully effectiveness experimented Cure Poison C pack can heal up to 1050 tick of poison in one dose and if they have +25 wound treament clothing, they can cure over 1200 tick of poison in one application. The best poison that can be made with highest material on Bloodfin is around 500 Area and 700 Single. Not nearly enough to stop a master Doctor.
And thus the game revolves around the Paper-Rock-Sicor theory, where as a Combat Medic is a counter for Defense Stacker and a Doctor is a counter for CM and Defense Stacker can take onmost other combatants.
Zarlor wrote:
Exactly. CM -v- Doc is a Mind fight all the way. (It likely will be even after the Revamp.) It's a constant tactic of Mind Poison (I believe you will want high effectiveness, but I think the cure/poison rates are a little out of balance in favor of the Doc right now) and staying out of range. Having any specials that would help you hit mind from range would also help out (which is why more than a few CMs like to have Rifleman in their templates. We'll probably see less of that template once the revamp goes in, but it should still be a good template to counter Docs with.)
The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.
Only by virtue of AoE, which I think is a definite issue (where the balance is, I agree, overwhelmingly in favor of the CM, IMHO), but not the same issue as cure strength. It doesn't matter how strong the cure is if the Doc can still only cure 1 person at a time. They WILL round out of mind before the CM tossing the AoE poisons. However I don;t think that precludes the need the single cures should be better balanced against single poisons. I think AoE needs to be addressed seperately from that.
snaglegromp wrote:
The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.
Zarlor wrote:
Only by virtue of AoE, which I think is a definite issue (where the balance is, I agree, overwhelmingly in favor of the CM, IMHO), but not the same issue as cure strength. It doesn't matter how strong the cure is if the Doc can still only cure 1 person at a time. They WILL round out of mind before the CM tossing the AoE poisons. However I don;t think that precludes the need the single cures should be better balanced against single poisons. I think AoE needs to be addressed seperately from that.
snaglegromp wrote:
The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.
Hehe. We all do it.
snaglegromp wrote:
Point ceded. When i re-read my comment i found that it was out of context.