Combat Medic Archive

Thread: I fought two docs yesterday...

Srednii
Fri Feb 13, 2004 6:22 am
#1

I fought two docs yesterday and my poisons and diseases were removed within seconds of being applied, doc/tkm's so they promptly dizzy/knockdowned me whenever they got in range (but that's another nerf thread).


And this was in anchorhead so I re declared a couple times and I don't think any of my poisons had the chance to even tick once.


So what I'm asking here, does potency make poisons harder to remove? Would a high potency poison take longer for a doc to remove? I was thinking of making some super high potency poison for use against docs, but I figured I'd ask here before wasting resources.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
AcidRaineV
Fri Feb 13, 2004 7:23 am
#2

No, I believe potency affects the chance to stick, if it's 100+ I think they should stick all the time..? A Doc using a cure poison of the same level as your poison is going to get rid of it quickly every time. Doc is the counter for CM and you shouldn't expect to be able to take them down with poison while they are within KD range. Now the intelligence thing to do is to play hit and run because each time they cure it they lose mind. What you do is hit them from maximum range, let them cure it, and hit them again. Eventually you willwear down their mindunless you let them get within KD range again..




hRainh
hCommander of KoNHh

Zarlor
Fri Feb 13, 2004 11:49 am
#3

Exactly. CM -v- Doc is a Mind fight all the way. (It likely will be even after the Revamp.) It's a constant tactic of Mind Poison (I believe you will want high effectiveness, but I think the cure/poison rates are a little out of balance in favor of the Doc right now) and staying out of range. Having any specials that would help you hit mind from range would also help out (which is why more than a few CMs like to have Rifleman in their templates. We'll probably see less of that template once the revamp goes in, but it should still be a good template to counter Docs with.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
TsunamiKata
Fri Feb 13, 2004 11:58 am
#4

The best chance a Combat Medic has against a X/MD profession would be a competent Rifleman/Combat Medic. That gives the individual the ability to throw a poison and then spam headshot at the indivudual, but in your scenario, one combat medic vs 2 X/MD is a certain defeat. The only possible solution is if your poison or disease are so powerful that they can not cure it in one simple application, then and only then will you be able to wear them down on their mind.


However, tests conducted by me have shown that a Master Doctor with high quality, fully effectiveness experimented Cure Poison C pack can heal up to 1050 tick of poison in one dose and if they have +25 wound treament clothing, they can cure over 1200 tick of poison in one application. The best poison that can be made with highest material on Bloodfin is around 500 Area and 700 Single. Not nearly enough to stop a master Doctor.


And thus the game revolves around the Paper-Rock-Sicor theory, where as a Combat Medic is a counter for Defense Stacker and a Doctor is a counter for CM and Defense Stacker can take onmost other combatants.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
snaglegromp
Fri Feb 13, 2004 12:12 pm
#5






Zarlor wrote:
Exactly. CM -v- Doc is a Mind fight all the way. (It likely will be even after the Revamp.) It's a constant tactic of Mind Poison (I believe you will want high effectiveness, but I think the cure/poison rates are a little out of balance in favor of the Doc right now) and staying out of range. Having any specials that would help you hit mind from range would also help out (which is why more than a few CMs like to have Rifleman in their templates. We'll probably see less of that template once the revamp goes in, but it should still be a good template to counter Docs with.)






The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.



Bramble
Imperial Inquisitor
Mortis Consortium
No regrets No remorse
Zarlor
Fri Feb 13, 2004 12:19 pm
#6






snaglegromp wrote:


The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.



Only by virtue of AoE, which I think is a definite issue (where the balance is, I agree, overwhelmingly in favor of the CM, IMHO), but not the same issue as cure strength. It doesn't matter how strong the cure is if the Doc can still only cure 1 person at a time. They WILL round out of mind before the CM tossing the AoE poisons. However I don;t think that precludes the need the single cures should be better balanced against single poisons. I think AoE needs to be addressed seperately from that.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Srednii
Fri Feb 13, 2004 2:50 pm
#7

dang I was hoping to make a nice doc poison that a doc would have a hard time removing. ah well.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
snaglegromp
Fri Feb 13, 2004 5:30 pm
#8






Zarlor wrote:





snaglegromp wrote:


The out of balance that your speaking of in regards to doctorsonly occurs when thePvP is one-on-one or other low numbers. When large groups PvP the advantage is overwhelmingly on the side of the cm.



Only by virtue of AoE, which I think is a definite issue (where the balance is, I agree, overwhelmingly in favor of the CM, IMHO), but not the same issue as cure strength. It doesn't matter how strong the cure is if the Doc can still only cure 1 person at a time. They WILL round out of mind before the CM tossing the AoE poisons. However I don;t think that precludes the need the single cures should be better balanced against single poisons. I think AoE needs to be addressed seperately from that.







Point ceded. When i re-read my comment i found that it was out of context. <smacks forehead>




Bramble
Imperial Inquisitor
Mortis Consortium
No regrets No remorse
Zarlor
Fri Feb 13, 2004 5:39 pm
#9







snaglegromp wrote:



Point ceded. When i re-read my comment i found that it was out of context.




Hehe. We all do it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Desdicatus
Fri Feb 13, 2004 11:57 pm
#10

Apply multiple stat poisons, AE. Doc cures tend to run top to bottom on their cntl-C list of attributes, so hit mind AE and work on health/action/secondaries. They can't keep up...



J'Avance Battleborne
StormHaven
* Jedi Initiate *
""There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it , never care for anything else thereafter." -Ernest Hemingway
Desdicatus
Mon Feb 16, 2004 11:57 pm
#11

Apply multiple stat poisons, AE. Doc cures tend to run top to bottom on their cntl-C list of attributes, so hit mind AE and work on health/action/secondaries. They can't keep up...



J'Avance Battleborne
StormHaven
* Jedi Initiate *
""There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it , never care for anything else thereafter." -Ernest Hemingway
Page 1 of 1
Previous Next