Combat Medic Archive

Thread: What if they did this to the CM class?

Lidirt
Mon Feb 16, 2004 6:33 pm
#1

I'm not a CM, so i really would like some input and to see if the CMs here would agree with a few of these ideas in order to help balance the CM class in PVP.


1. Limit the number of people poisoned by the splash damage.

2. Create area effect cures.( for the docs maybe? or the CMs aswell?)

3. Reduce the range or correct the range to a default of 40meters( i don't know what the range is "suppose" to be)

4. I'm sure all agree with this one, which is correct the poison jumping through walls.



Please put your input, just wondering what CMs think of these ideas.
Xytroncore
Mon Feb 16, 2004 6:52 pm
#2

1. Fine, a group of 5 or something...I don't care about poisoning more then that, but there should still be a fairly large group of people effected... 5 would be fine with me if that had to be the way to nerf us.


2. I'd love for combat medics to get the AOE cure...so that would be cool, I would be against doctors getting it though, they already have so many things going for them healing wise, we have stims and that's it.


3. well I don't know what you mean by that...you want our max range to be 40m? Um no...no deffence, and no mitigation means we'd be toast in 2 seconds.


4. Well if the combat medic is inside the base, and they're throwing at someone inside the base I do think it should hit everyone in the base...I don't care if there's a wall there or whatever, it's a gas that spreads through the base, it makes perfect sense. Now, tossing a poison from outside a base to someone inside should not happen and should be fixed, and tossing a poison from inside a base to someone outside should also be removed and fixed (but that goes for everyone, right now everyone can shoot through base walls at people outside)





_________________________________________________________
Manimal : Gunslinger
KnightHawk420
Mon Feb 16, 2004 7:20 pm
#3






Lidirt wrote:

I'm not a CM.......





Then you have no business proposing balances, as any balance your likely to propose will be too heavily slanted against the CM.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Noukie
Mon Feb 16, 2004 9:31 pm
#4

CM should be nerfed, no doubt about that. Disease is nothing but grief and trowing it from 80m is reallylame, how can you trow fruther then a riflecan shoot??



It's all for the nookie.
Xytroncore
Mon Feb 16, 2004 9:58 pm
#5






Noukie wrote:

CM should be nerfed, no doubt about that. Disease is nothing but grief and trowing it from 80m is reallylame, how can you trow fruther then a riflecan shoot??






How can you be a moron and not understand what a bug is?



_________________________________________________________
Manimal : Gunslinger
Gnuut
Tue Feb 17, 2004 12:57 am
#6




Lidirt wrote:

I'm not a CM, so i really would like some input and to see if the CMs here would agree with a few of these ideas in order to help balance the CM class in PVP.


1. Limit the number of people poisoned by the splash damage.

Ok what do I get in return for the experimentation points invested to increase the area affected?


2. Create area effect cures.( for the docs maybe? or the CMs aswell?)

So you'd like to let Doctors completely negate the threat my poison does? Or a CM for that matter? Doctorsdon't want CMs to have a cure. CMs don't want Docs to have an AE of any form...One more negative effect of having an AE cure is it would allow for limitless zerging.


3. Reduce the range or correct the range to a default of 40meters( i don't know what the range is "suppose" to be)

Again what do I get in return for the experimentation points I invested to achieve that range? The range is a tradeoff for damage. At 76m I can hit for 600 damage or at 96m I can hit for about 260 damage. A 20m gain reduces my overalldamage by over half. That is more than a fair tradeoff imho.


4. I'm sure all agree with this one, which is correct the poison jumping through walls.

Who is to say it shouldn't work that way? It is a gas after all....Are you also going to champion correcting the shooting from inside a base at extended ranges from the lower levels of a base?



Please put your input, just wondering what CMs think of these ideas.

I don't think you thought well through your ideas. Theseideasare biased towards CMs. We would gain nothing more than laughter as someone shrugs off our only weapon. Please take some more time to learn about the CM profession.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Loonytic
Tue Feb 17, 2004 5:47 am
#7






Lidirt wrote:

I'm not a CM, so i really would like some input and to see if the CMs here would agree with a few of these ideas in order to help balance the CM class in PVP.


1. Limit the number of people poisoned by the splash damage.

2. Create area effect cures.( for the docs maybe? or the CMs aswell?)

3. Reduce the range or correct the range to a default of 40meters( i don't know what the range is "suppose" to be)

4. I'm sure all agree with this one, which is correct the poison jumping through walls.



Please put your input, just wondering what CMs think of these ideas.





my feelings on your input is no to all of the above.. your suggesting nothing more than a nerf here, I don't call this balance!
Khragon
Tue Feb 17, 2004 6:55 am
#8

If they reduce CM's anymore then what we are, I guarantee you the number of them will turn into doctors. Its not worth the 169 points just to be ranged healers.
DoctorGriggs
Tue Feb 17, 2004 7:25 am
#9

I am totally against area cures. What other profession can have ALL their damage nullified by a single click?


Nothing to see. Move along...




Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Lidirt
Tue Feb 17, 2004 11:18 pm
#10

Now i think some of you are taking this the wrong way. I mean these are my thoughts and i of course knew CMs would think otherwise i just wanted to see their explanation. I'm here to understand the thoughts of the CM players here. I don't want to seem as if I'm one of those that post flaming gibberish on your forum. The way some of you spoke though, you don't see combat medic as a support class?
Lidirt
Tue Feb 17, 2004 11:19 pm
#11

Oh yeah what about AE cures form docs, butthe docs could only activate them form where they stood and the cure when like 5 m out or something along those lines? No throwing of any kind.
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