Combat Medic Archive
Thread: Need some suggestions for Combat MEDIC dabbling (talking about healing here)
if i HAD to dabble in the profession, and not master it, i would suggest 4/0/0/4. reason being that the first line influences your efficency of healing and the last line effects your med-use (higher level meds) and terrain negotiation. you will heal well, and run faster than your mates on rough terrain, making it easier to get within rage to lob your area stims.
you can find many good combat medics making and selling area stims on their vendors, so you would not need the crafting tree. also the mind heal at this point is really not worth the wounds it causes you for using it unless you can use the meditate skill from TKA to meditate off your own wounds (not that you have a lot of time to sit and meditate during a fight)
PadiOne wrote:
Definitely go up the support tree first. You can use most ranged stims with support II. Get support 4 if you want to use area stims. Area C's are great. I would suggest that you get 2 0 0 4 or 0 0 0 4.
Absolutely the correct way to do it.
The AOE stims are also the key to massive med XP; toss one in a cantina, and watch the XP build up.