Combat Medic Archive

Thread: Request to TH.

Rywo
Thu Feb 19, 2004 10:55 am
#1

I've been trying very hard lately to refrain from posting on this forum. A lot of the arguments for either side have holes in them, but regardless of what is said by players, nobody will change their opinion. It is the nature of people that they will not take correction from their peers easily.

Therefore, I'm requesting word form TH or one of the other devs to help lay these issues to rest a bit. I know that regardless of what comes about there will always be people coming to complain. But, with an official statement from someone seen as being more in control, we can hopefully end these feuds and get back to an actual discussion by CMs for CMs about the state of the profession.

Now, a quick list (please add on) that someone can quote it make reading easier on us all.

1) Are CMs seen by the Dev team as a solely support class?
1a) If so, does this mean they should be limited severely in their ability to wage war?

2) Is experimenting on poison and disease range to bump it over the 64m mark considered wrong and/or an exploit?

3) Is poison/disease incap intended, or is this being worked on?

4) Overall, does the development team feel that CMs are too strong, too weak, or just about right?

Thank you for your time!



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Estne volumen in toga, an solum tibi libet me videre?
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YamadaMan
Thu Feb 19, 2004 11:29 am
#2

at least you have a "gentle" way to ask for a nerf...

my CM character's account is temporary closed (damn bank !!!) but I've seen that the range thing was fixed.

as you asked for an official, I won't write my personnal player's opinion here, hopefully you'll get an answer.



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Rywo
Thu Feb 19, 2004 12:13 pm
#3

Actually, I'm not crying for a nerf. I'm currently not a CM as my duties as a Mayor and the holo grind forced me to drop it. I do fully intend on mastering it again in the next week or so to re-open my shop and get back into helping my guild.



The questions I wrote, I'm assuming, we as a community will be able to use to silence those crying for nerfs. As I stated in my original post, I want this board to get back to being a board BY combat medics FOR combat medics.





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Estne volumen in toga, an solum tibi libet me videre?
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Pahdbacca
Thu Feb 19, 2004 3:14 pm
#4






Rywo wrote:

1) Are CMs seen by the Dev team as a solely support class?
1a) If so, does this mean they should be limited severely in their ability to wage war?

2) Is experimenting on poison and disease range to bump it over the 64m mark considered wrong and/or an exploit?

3) Is poison/disease incap intended, or is this being worked on?

4) Overall, does the development team feel that CMs are too strong, too weak, or just about right?

Thank you for your time!





Believe it or not, all of those questions have been asked of the Devs. They haven't answered yet................


1) Has been asked

2) is considered overpowered, but not an exploit. Is currently being looked at

3) unknown, theis has been asked more than once in the Corr forums, and is tied into the FT DoT

4) I'd give my left arm to hear the answer to this one. It was stated that DoT damage by CMs is balanced...as for the profession?



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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