Combat Medic Archive

Thread: Not understanding why everyone complains

Cyndane00
Thu Jun 24, 2004 10:42 am
#1

I am a really new combat medic and a really new pvp person. I did not do cm to rule in pvp..I really did it to help heal my group in combat including doing pve. Ive wanted to do it for a very long time but side tracked with other professions. Anyway. I am really trying to get more into pvp. Im inexperienced grant you, however, I grouped with a group of rebels with an attack on a group of imperial players. The numbers in each group was about equal. We had one doc that could heal poison and I think they had 2 not sure about that though. Anyway they also had at least one cm in their group as did we..me. Anyway they kicked our butt so easily. My poisons are pretty good. Area C's I bought and single Cs. As well as disease. I do have an area B that I made that isn't great, and hardly sticks. It was the first one I made and didn't get the whole experimentation stuff. Anyway. The group I was with could definitely compete against my poisons and disease. Their docs healed it fairly easily and managed to kill us fairly well. I don't see how I in anyway, hurt the pvp experience or how their cm did. We needed more docs I feel. Either way. I don't see what all the complaining is about. The poisons tick every 10 sec and diseases 40 sec. And most of the fights lasted very short not allowing the poisons to tick for very long..although I could see them being affected. Either way. I guess I need someone to feel me in as I don't feel I had a great impact. I also have to again say I am rather inexperienced and hopefully will get better at it. But seriously their master rifleman and such did way more damage than I felt I did.

Cyndane



Cyndane/Mi'erin
Scylla
Barca
Thu Jun 24, 2004 10:49 am
#2

It gets unbalancing when you run into a CM that has poisons that tick over700 and diseases that tick over 500. Believe me, my good ol buddy Grau'din has some poisons that were ticking for 1200 and some diseases that were ticking for 900. Thats why people complain. 30 seconds and your group is dead, because of one player.



[Barca Sunrunner]
"I'm not a swordsman,
just a carpenter with a bad attitude."
WDMKR
Cyndane00
Thu Jun 24, 2004 10:57 am
#3

Well that is partially my point. Any player with experience, the weapons that do the best damage, is going to be a big influence in pvp. Not just CM. Your friend has experience and weapons. I know I have had to buy most of my poisons and diseases because I do not have the resources to make them myself. But I do think the ones I have boughten are pretty good. I was actually made to test them on a fellow rebel before I could join their group. LMAO. But anyway. That was my point. As well as if you have the tools to compete against it. ie. Docs. it isn't as big an issue.



Cyndane/Mi'erin
Scylla
Barca
Thu Jun 24, 2004 11:09 am
#4

Yea, but the problem is that doctors cant keep up with a CM. The bigger the group, the more doctors you need. But to a CM they can hit the whole entire group themselves, it could be 5 people, it could be 500, but there is no way for a doctor to save all of them before they tick. Thats another reason they are unbalancing.



[Barca Sunrunner]
"I'm not a swordsman,
just a carpenter with a bad attitude."
WDMKR
Cyndane00
Thu Jun 24, 2004 11:22 am
#5

Well also the range of an area poison..which I guess is what gets everybody all stirred up..isn't that great. And if the poison does alot of damage it is at the sacrifice of range. Everyone has to basically be standing right next to each other to be affected. I also know in most fights not everyone is doing that, people are spread out somewhat so sending out an area poison may effect 2 or 3 as opposed to the whole group of 7 or 8. Yes you can throw out more, but also once everyone realizes who is doing the poison dealing I am dead anyway.



Cyndane/Mi'erin
Scylla
Ternque01
Thu Jun 24, 2004 5:01 pm
#6






Cyndane00 wrote:
I am a really new combat medic and a really new pvp person. I did not do cm to rule in pvp..I really did it to help heal my group in combat including doing pve. Ive wanted to do it for a very long time but side tracked with other professions. Anyway. I am really trying to get more into pvp. Im inexperienced grant you, however, I grouped with a group of rebels with an attack on a group of imperial players. The numbers in each group was about equal. We had one doc that could heal poison and I think they had 2 not sure about that though. Anyway they also had at least one cm in their group as did we..me. Anyway they kicked our butt so easily. My poisons are pretty good. Area C's I bought and single Cs. As well as disease. I do have an area B that I made that isn't great, and hardly sticks. It was the first one I made and didn't get the whole experimentation stuff. Anyway. The group I was with could definitely compete against my poisons and disease. Their docs healed it fairly easily and managed to kill us fairly well. I don't see how I in anyway, hurt the pvp experience or how their cm did. We needed more docs I feel. Either way. I don't see what all the complaining is about. The poisons tick every 10 sec and diseases 40 sec. And most of the fights lasted very short not allowing the poisons to tick for very long..although I could see them being affected. Either way. I guess I need someone to feel me in as I don't feel I had a great impact. I also have to again say I am rather inexperienced and hopefully will get better at it. But seriously their master rifleman and such did way more damage than I felt I did.

Cyndane





Consider this bit of info I give you to be a large chunk of experienced gained by you: eat halva. You can throw faster than once every two seconds. You can lay down two different areas with two different mind area poisons in less than 6 seconds. Fall back then wait until they cure it, then do it again.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Nash_Bloodmoon
Thu Jun 24, 2004 7:59 pm
#7

bump
Gnuut
Thu Jun 24, 2004 10:40 pm
#8




Barca wrote:

It gets unbalancing when you run into a CM that has poisons that tick over700 and diseases that tick over 500. Believe me, my good ol buddy Grau'din has some poisons that were ticking for 1200 and some diseases that were ticking for 900. Thats why people complain. 30 seconds and your group is dead, because of one player.



For the record, I retired "The Judge". I no longer use it in PVP and it is currently on display in my shop gathering dust. However we had some recent battles on Kauri where I dropped CM down to 0003 and picked up Doc 4440. I was able to keep up with heals by dedicating myself to healing. I didn't go looking for the DB, I didn't go looking for the glory of incapping the other guy. I supported my group, my friends and my faction.


The other side had their CMs still tossing AEs and our side had plenty of Docs who were disciplined enough to put the healing before the killing. For some players that don't feel like playing support characters then that's your problem. A Pikeman switching out DOT weapons and spamming AE macros running in headfirst to your group is much worse than any CM imho.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Bamsee
Fri Jun 25, 2004 12:33 am
#9

During a recent PVP battle one side was holding a base they were working on destroying. During this time another force reting to free the base of say equal size, plus or minus a few people, had failed to secure the base on three tries. This force even had jedi with them but could not beat them out of the base. This base would have fallen except for one... "ONE"... CM. This CM came in and toss toss and without two ticks many of the defenders were down, within three ticks they were all down and being deathblown and the base was saved. This base was coing to be destroyed, both sides knew this. One player is all it took to end a battle that was well had 30+ people on both sides. One CM to kill over 30 people destroying the PVP that had been raging for some time during the assault on the base. These is the reason many who love PVP will no doing it when there are known CM's in the battle, and this is why they have to have their damage changed.



I support server merging of some sort for the betterment and longevity of the game and it's player community!
oblivion3134
Fri Jun 25, 2004 12:42 am
#10

Havla, poison stacking, and the fact that poison ignores armor means that most recent PVP battles depend completely on the number of CMs on each side. Not fun at all.



tepor
Dwarf Nuna Babies 4 Life
Barca
Sat Jun 26, 2004 12:37 am
#11

Yea, pikemen are bastages, thats why I dropped my melee template. If Ilose to themthem, I lose, if I beat them, I lose. No win situation. D:



[Barca Sunrunner]
"I'm not a swordsman,
just a carpenter with a bad attitude."
WDMKR
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