Combat Medic Archive
Thread: Patch notes?
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jfang
Mon Jun 14, 2004 3:24 pm
#1
I recently tested the "poisoning while swimming" issue by trying to poison a chuba, and I was unable to. I believe I heard a few other people saying the same thing too. So congrats to the devs for fixing this.
However, I have noticed a disturbing trend for devs to stealth change issues without posting it in the past few months. (For example, changing sockets on tailoring clothing, and I believe the crafting issue with crated items not showing up was also not patch-notes'd.) I appreciate the fixes, but for our own sanity, so we know how the system is supposed to work, (and so they can look better because who doesn't want to look good), can they go back to publishing fixes to issues? It would be nice to know what to expect when logging in. 
vortexala
Mon Jun 14, 2004 3:42 pm
#2
Sadly, after I first started noticing the trend, I simply stopped reading the patch notes. Choosing instead to figure things out on my own(not like that's the first time we've done that with SWG
).
But I agree, I too wish they'd revert to the old way of posting all the fixes 
And, for what it's worth, I did test the Poison while Swimming and did find that you receive the message "You can not apply poison while swimming". Gotta love the stealth fixes...
PsionicHawk
Tue Jun 15, 2004 2:22 am
#3
While this wasn't a bad fix.... It should have been found in the patch notes SOMEWHERE.
jfang
Tue Jun 15, 2004 6:47 am
#4
I think that we all wanted some official notification that the system was changed. I know that tailors felt the same way about sockets, and I'm sure other professions did as well which I don't know about (funny how that works out...
).
Texxie, is it possibly to start some kind of "correspondent's petition" about this of some kind? I get the impression that this issue goes beyond any individual profession, and everybody would like better patch notes (like they used to give us).
At least we had evidence that they were trying to fix the range bug when they said they were in the notes (even if they didn't succeed). As it stands now it seems like we are being kept in an informationalvacuum (in regards to the top 5 issues, lack of patch notes, etc). 
actnjcksn
Wed Jun 30, 2004 9:10 am
#6
Has anyone, i.e. Caylin, found out anything about what the devs meant in the patch notes regarding Smugglers and the ability to pull slicing tools from crates.
Seeing as how they didn't fix the PLK's and you can still pull Clamps, AUK's, and WUK's from crates automatically I'm concerned that they may try to slip in the patch notes "fix" without any warning.
AngusMacGregor
Wed Jun 30, 2004 9:13 am
#7
I wish this would be addressed bya Dev. I don't want this little "feature" activated at a later time like the paintings.
Smuggler_Caylin
Wed Jun 30, 2004 10:05 am
#8
Were guessing/hoping the change is related to precision laser knife crates.
I haven't received official word yet, but I'm told they will bring it up and give me a solution at the next meeting.
IndySWG
Wed Jun 30, 2004 2:17 pm
#9
Smuggler_Caylin wrote:
Were guessing/hoping the change is related to precision laser knife crates.
I haven't received official word yet, but I'm told they will bring it up and give me a solution at the next meeting.
But Caylin ... the PLK crates are currently behving EXACTLY the way there were before. Even before the patch the 1st PLK inmy PLK crates would poof after 5 slices...then each following PLK would poof after 1. (I guess others werent seeing this behavior before, but I swear I was. I'm relatively new to smuggler and I CLEARLY remebmer rejoicing when I counted five slices before the poof....only to be enraged when my crate was gone 24 slices later)
Given that the PLK behavior has NOTchanged in the slightest thanks to the patch ... I'm not sure this guessing is based on anything really. I'm afraid the patch notes are meant to mean exactly what it says... its actually pretty straight forward wording. ![]()
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