Combat Medic Archive

Thread: instead of poison/disease..

Kohveras
Tue Jun 29, 2004 4:58 am
#1

why not have it so that Cm's throw out status effects. stun, blind, dizzy, fire, KD, pretty much all the status effects that are in the game now.

just something i thought of a couppla days ago and has been bugging me ever since.. im not saying "dump disease and poison coz it is teh sux and do this NOW" i just want to see what everyone else thinks of it.



I know this is a guild thing but why do I feel this is the closes ppisleet ever gets to seeing action - akamai keniki
TKMonkey
Tue Jun 29, 2004 5:20 am
#2

That would be pretty useless, CM is a very expensive profession to train - it should be powerfull. They just need to adjust the power and rangeof poisons/diseases and it'll be fine.
Tmar
Tue Jun 29, 2004 5:21 am
#3

how exactly is it 'expensive to train' ?


It took me (as 4404 cm) about 2-3 hours and cost about 50k (on wound packs) to grind. Wow... hellishly expensive.










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TKMonkey
Tue Jun 29, 2004 5:22 am
#4

I'm talking about the skill point cost
spizzspazzandspud
Tue Jun 29, 2004 5:35 am
#5


hi,


u ever think of all the ppl that think CM is to strong already......think what will happen if u make them a superpower there be more then 1 person not happy with this idea......but if your a CM it works out fine
B4k4slayer
Tue Jun 29, 2004 1:52 pm
#6

status effects would be neet considering docs can heal practically anything anyways...they'd carry more than just a bunch of stims, rezpacks, buffs, and HEAL POISONS/DISEASES hehe.



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eapers
Wed Jun 30, 2004 2:00 pm
#7

It would honestly make more sense to give commandos working grenades with multiple state effects.






JOHNNY-JONES JACKSON

AFK
Kohveras
Thu Jul 01, 2004 4:13 am
#8

now theres another good idea

ive NEVER seen grenades used in pvp, ever



I know this is a guild thing but why do I feel this is the closes ppisleet ever gets to seeing action - akamai keniki
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