Combat Medic Archive
Thread: instead of poison/disease..
Page 1 of 1
Kohveras
Tue Jun 29, 2004 4:58 am
#1
why not have it so that Cm's throw out status effects. stun, blind, dizzy, fire, KD, pretty much all the status effects that are in the game now.
just something i thought of a couppla days ago and has been bugging me ever since.. im not saying "dump disease and poison coz it is teh sux and do this NOW" i just want to see what everyone else thinks of it.
just something i thought of a couppla days ago and has been bugging me ever since.. im not saying "dump disease and poison coz it is teh sux and do this NOW" i just want to see what everyone else thinks of it.
TKMonkey
Tue Jun 29, 2004 5:20 am
#2
That would be pretty useless, CM is a very expensive profession to train - it should be powerfull. They just need to adjust the power and rangeof poisons/diseases and it'll be fine.
Tmar
Tue Jun 29, 2004 5:21 am
#3
how exactly is it 'expensive to train' ?
It took me (as 4404 cm) about 2-3 hours and cost about 50k (on wound packs) to grind. Wow... hellishly expensive.
spizzspazzandspud
Tue Jun 29, 2004 5:35 am
#5
hi,
u ever think of all the ppl that think CM is to strong already......think what will happen if u make them a superpower
there be more then 1 person not happy with this idea......but if your a CM it works out fine 
B4k4slayer
Tue Jun 29, 2004 1:52 pm
#6
status effects would be neet considering docs can heal practically anything anyways...they'd carry more than just a bunch of stims, rezpacks, buffs, and HEAL POISONS/DISEASES hehe.
eapers
Wed Jun 30, 2004 2:00 pm
#7
It would honestly make more sense to give commandos working grenades with multiple state effects.
Kohveras
Thu Jul 01, 2004 4:13 am
#8
now theres another good idea
ive NEVER seen grenades used in pvp, ever
ive NEVER seen grenades used in pvp, ever
Page 1 of 1