Combat Medic Archive
Thread: Discussion: Should Poisons Stack?
Message Edited by PinnerAugustin on 07-01-2004 07:38 PM
Message Edited by PinnerAugustin on 07-01-2004 07:41 PM
PinnerAugustin wrote:
With havla, mind AoEpoison A, B, and C, CMs can now put a 2200 mind damage per tickdot on a group within 13 seconds. A doctor using +500 curepoison packs requires 2 applications to remove a single dot.
Similar results are obtained when applying disease in this manner as well.
It should be fairly obvious to anyone that this is a pvp breaking feature and should be removed from the game regardless of what the devs have stated.
Summary: Poisons/Disease should not stack and havla should be altered for Doctor use only or removed from the game.
Message Edited by PinnerAugustin on 07-01-2004 07:38 PM
Message Edited by PinnerAugustin on 07-01-2004 07:41 PM
OMG!!!!!! Get the details on how that person crafted their poisons! 2200?!?!? Is that an AoE Cthat ticks for 1000, an AoE B that ticks for 700, and an AoE A that ticks for 500? Pretty impressive numbers.
How did they get diseases to stack? I have been a CM since soon after launch and I can't get diseases to stack!
Methinks you are embelishing the numbers a bit to try and prove your point. It is my own opinion, but I tend to think that can be counter productive in your arguments.
Next thing you know, CMs have heat ray vision and can launch kryptonite into orbit using their telekinetic powers.
Message Edited by PinnerAugustin on 07-01-2004 09:02 PM
rzzq wrote:
well here is wats funny, you shouldnt be able to stack a b or c's,but you can ......
Can you point out where the DEVs have ever stated this? As a matter of fact the DEVs stated a few months back they were happy with CM damage as it is.
To Pinner:
Those poisons you are seeing ticking for 1kish and such use advanced loot. Not every CM has the ability to toss and stack for 2200 a tic.
Gnuut wrote:
rzzq wrote:
well here is wats funny, you shouldnt be able to stack a b or c's,but you can ......
Can you point out where the DEVs have ever stated this? As a matter of fact the DEVs stated a few months back they were happy with CM damage as it is.
To Pinner:
Those poisons you are seeing ticking for 1kish and such use advanced loot. Not every CM has the ability to toss and stack for 2200 a tic.
yes if its made of uber spider venom and someone also has high BF... poisons do stack on the same pool, you can not stack diseases on same pool.
PinnerAugustin wrote:
can a single disease application hit 1000 per tick?
Message Edited by PinnerAugustin on 07-01-2004 09:02 PM
PinnerAugustin wrote:
With havla, mind AoEpoison A, B, and C, CMs can now put a 2200 mind damage per tickdot on a group within 13 seconds. A doctor using +500 curepoison packs requires 2 applications to remove a single dot.
Similar results are obtained when applying disease in this manner as well.
It should be fairly obvious to anyone that this is a pvp breaking feature and should be removed from the game regardless of what the devs have stated.
Summary: Poisons/Disease should not stack and havla should be altered for Doctor use only or removed from the game.
Message Edited by PinnerAugustin on 07-01-2004 07:38 PM
Message Edited by PinnerAugustin on 07-01-2004 07:41 PM
hmmm my best poisons
single A 150-200, Single B 350-400, Single C 550-600
about same for areas also.
so single A+B+C and Area A+B+C = (2x200= 400) +(2x400= 800) + (2x600= 1200 )= 2200
if I stack all my poisons single and area yea I can hit 2200 but man that takes alot of mind and alot of time.
TKM, Rifleman, Bounty hutner, commando or any other high DMG class will smoke me long before I land all those poisons. I normaly land one poison and one desease maybe two poisons both are C's (single and area) so I can get 1100-1200 a tic wich is about what a Master rifle can do in less then 10 secs.
oblivion3134 wrote:
Another point to bring up, PVE damage.
As it stands right now, poison stacking is the main thing that gives CM decent damage in high level PVE, such as Canyon Krayts and Nightsister Elders. Take away the ability to stack and Poison only becomes useful on stuff with the most insane of insane resists, like DJM and Ancient Krayt.
One idea would be to reduce CM damage a certain precentage in PVP, and keep the ability to stack (encourage it even), or remove the ability to stack and buff up CM PVE damage by a certain precentage.
Here's an idea, lets make the MIND healable and equal to Health and Action in regards to buffs and size. Oh wait...they are! *see combat revamp.
I can solo a Krayt and Elder with my T21 in 1/4 the time it takes for my poisons to expend their full damage. You can get C's and B's to stack but good luck with A's. You better experiment that potency or its going to get resisted easy. I'll still be able to solo Krayts as a rifleman after our speed is reduced, it'll just take longer.
Better idea is to get poison/disease foods up to +50% or higher when Bio Engineer enhanced. Now that would make more sense than most everything else I've seen posted here.
oblivion3134 wrote:
Another point to bring up, PVE damage.
As it stands right now, poison stacking is the main thing that gives CM decent damage in high level PVE, such as Canyon Krayts and Nightsister Elders. Take away the ability to stack and Poison only becomes useful on stuff with the most insane of insane resists, like DJM and Ancient Krayt.
Agreed. I would be perfectly happy if they upped our PvE damage 4 times, gave us a 75% PvP damage reduction and removed stacking against the same pool. The net effects would be:
- Increased PvE power (one single target C does somewhat more damage than a C/AOE C/B/AOE B stack)
- Decreased PvP power (our AOE C would do the same damage as before, but we couldn't stack an AOE B or single C on top of that).
- Nobody could complain that we don't get the "75% damage reduction".
Removing single pool stackig would be a decent way to reduce our power in PvP. I'd like to find a way to do that without reducing our PvE ability.