Combat Medic Archive

Thread: Discussion: Should Poisons Stack?

oblivion3134
Thu Jul 01, 2004 1:43 pm
#1

The following topic is up for debate:


Should Combat Medic DOTs stack, and if so, how and why?


My view:


No, as a purely balance issue. As it stands, this balance issue negatively effects the duration and required class balance for PVP.


As a counter-argument to the fact that other non-medical DOTs stack, I would like to mention that medical DOTs differ completely from non-Medical DOTs in many aspects, mainly the factoring in of armor.


Discuss



tepor
Dwarf Nuna Babies 4 Life
jfang
Thu Jul 01, 2004 1:53 pm
#2


A very interesting question. I would turn around and ask the devs this, for several reasons:


1) The devs have stated publicly that they are happy with the behavior of combat medic poisons and diseases, several times. As such, the opinion of the player base is relatively unimportant (not completely unimportant, but not that big a deal).

2) The devs have never stated that poison stacking is or is not intentional. (Circumstantial evidence is that the weapon switching delay slows stacking of weapon DOTs but doesn't remove them, and poison stacking has been around for several months and not been addressed ever by the devs.)

3) The combat revamp will have wide sweeping changes, and changing things based on the current system is somewhat pointless and could be detrimental to the long term health of the game. Only the devs have a good idea how the combat revamp will play out.


As such, I personally do not think the player base is really informed enough or qualified enough to answer that question. (And thus my posing this as a potential 19 answers question a few weeks ago.) That's just my opinion though, which others may agree or disagree with.
PinnerAugustin
Thu Jul 01, 2004 7:34 pm
#3



With havla, mind AoEpoison A, B, and C, CMs can now put a 2200 mind damage per tickdot on a group within 13 seconds. A doctor using +500 curepoison packs requires 2 applications to remove a single dot.

Similar results are obtained when applying disease in this manner as well.

It should be fairly obvious to anyone that this is a pvp breaking feature and should be removed from the game regardless of what the devs have stated.


Summary: Poisons/Disease should not stack and havla should be altered for Doctor use only or removed from the game.


Message Edited by PinnerAugustin on 07-01-2004 07:38 PM

Message Edited by PinnerAugustin on 07-01-2004 07:41 PM



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
Pahdbacca
Thu Jul 01, 2004 8:38 pm
#4






PinnerAugustin wrote:



With havla, mind AoEpoison A, B, and C, CMs can now put a 2200 mind damage per tickdot on a group within 13 seconds. A doctor using +500 curepoison packs requires 2 applications to remove a single dot.

Similar results are obtained when applying disease in this manner as well.

It should be fairly obvious to anyone that this is a pvp breaking feature and should be removed from the game regardless of what the devs have stated.


Summary: Poisons/Disease should not stack and havla should be altered for Doctor use only or removed from the game.


Message Edited by PinnerAugustin on 07-01-2004 07:38 PM


Message Edited by PinnerAugustin on 07-01-2004 07:41 PM





OMG!!!!!! Get the details on how that person crafted their poisons! 2200?!?!? Is that an AoE Cthat ticks for 1000, an AoE B that ticks for 700, and an AoE A that ticks for 500? Pretty impressive numbers.


How did they get diseases to stack? I have been a CM since soon after launch and I can't get diseases to stack!


Methinks you are embelishing the numbers a bit to try and prove your point. It is my own opinion, but I tend to think that can be counter productive in your arguments.


Next thing you know, CMs have heat ray vision and can launch kryptonite into orbit using their telekinetic powers.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
PinnerAugustin
Thu Jul 01, 2004 8:59 pm
#5


No Embelishment, I pulled those numbers off of an advertisement from my trade galaxy. If he has been lying about it, the CMs that buy from his vendor would have been complaining on his thread.


Last night I was getting hit in the manner stated above during a city raid. The diseases were ticking around 1000. I'm assuming it was stacked due to the sequential diseases I was taking every second. But maybe I'm wrong, can a single disease application hit 1000 per tick?

Message Edited by PinnerAugustin on 07-01-2004 09:02 PM



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
rzzq
Thu Jul 01, 2004 9:26 pm
#6

well here is wats funny, you shouldnt be able to stack a b or c's,but you can ......and do they fix that **edit** no, but my god if a freaking durni doesnt die right well hell let jump right on that, or if the entertainer is givenstacking buffs lets fix it (broken now ) sso now it doesnt even work right do thay fix that nope how stupid are they. Do they take in player consideration and wat havala bombing is doing to pvp no. What kinda idiots create a game and dont take in player consideration.



KiLL'eM aLL aNd LeT YoDa SoRt ThEm OuT
Gnuut
Thu Jul 01, 2004 11:09 pm
#7




rzzq wrote:

well here is wats funny, you shouldnt be able to stack a b or c's,but you can ......




Can you point out where the DEVs have ever stated this? As a matter of fact the DEVs stated a few months back they were happy with CM damage as it is.



To Pinner:

Those poisons you are seeing ticking for 1kish and such use advanced loot. Not every CM has the ability to toss and stack for 2200 a tic.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

PinnerAugustin
Thu Jul 01, 2004 11:34 pm
#8






Gnuut wrote:




rzzq wrote:
well here is wats funny, you shouldnt be able to stack a b or c's,but you can ......



Can you point out where the DEVs have ever stated this? As a matter of fact the DEVs stated a few months back they were happy with CM damage as it is.



To Pinner:

Those poisons you are seeing ticking for 1kish and such use advanced loot. Not every CM has the ability to toss and stack for 2200 a tic.






Just the ones I pvp against everyday, lol.




Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
Loonytic
Thu Jul 01, 2004 11:34 pm
#9






PinnerAugustin wrote:


can a single disease application hit 1000 per tick?


Message Edited by PinnerAugustin on 07-01-2004 09:02 PM



yes if its made of uber spider venom and someone also has high BF... poisons do stack on the same pool, you can not stack diseases on same pool.

serisscweald
Fri Jul 02, 2004 2:50 am
#10






PinnerAugustin wrote:



With havla, mind AoEpoison A, B, and C, CMs can now put a 2200 mind damage per tickdot on a group within 13 seconds. A doctor using +500 curepoison packs requires 2 applications to remove a single dot.

Similar results are obtained when applying disease in this manner as well.

It should be fairly obvious to anyone that this is a pvp breaking feature and should be removed from the game regardless of what the devs have stated.


Summary: Poisons/Disease should not stack and havla should be altered for Doctor use only or removed from the game.


Message Edited by PinnerAugustin on 07-01-2004 07:38 PM


Message Edited by PinnerAugustin on 07-01-2004 07:41 PM






hmmm my best poisons


single A 150-200, Single B 350-400, Single C 550-600


about same for areas also.


so single A+B+C and Area A+B+C = (2x200= 400) +(2x400= 800) + (2x600= 1200 )= 2200


if I stack all my poisons single and area yea I can hit 2200 but man that takes alot of mind and alot of time.


TKM, Rifleman, Bounty hutner, commando or any other high DMG class will smoke me long before I land all those poisons. I normaly land one poison and one desease maybe two poisons both are C's (single and area) so I can get 1100-1200 a tic wich is about what a Master rifle can do in less then 10 secs.




Seriss Cweald -MASTER COMMANDO -MASTER TERAS KASI
I AM A COMMANDO, NO MORE, NO LESS.
Komyn Cweald -MASTER CARBINEER - MASTER COMBAT MEDIC
Brainplay
Fri Jul 02, 2004 4:23 am
#11






oblivion3134 wrote:

Another point to bring up, PVE damage.


As it stands right now, poison stacking is the main thing that gives CM decent damage in high level PVE, such as Canyon Krayts and Nightsister Elders. Take away the ability to stack and Poison only becomes useful on stuff with the most insane of insane resists, like DJM and Ancient Krayt.


One idea would be to reduce CM damage a certain precentage in PVP, and keep the ability to stack (encourage it even), or remove the ability to stack and buff up CM PVE damage by a certain precentage.







Here's an idea, lets make the MIND healable and equal to Health and Action in regards to buffs and size. Oh wait...they are! *see combat revamp.


I can solo a Krayt and Elder with my T21 in 1/4 the time it takes for my poisons to expend their full damage. You can get C's and B's to stack but good luck with A's. You better experiment that potency or its going to get resisted easy. I'll still be able to solo Krayts as a rifleman after our speed is reduced, it'll just take longer.


Better idea is to get poison/disease foods up to +50% or higher when Bio Engineer enhanced. Now that would make more sense than most everything else I've seen posted here.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Happymob
Fri Jul 02, 2004 6:51 am
#12






oblivion3134 wrote:

Another point to bring up, PVE damage.


As it stands right now, poison stacking is the main thing that gives CM decent damage in high level PVE, such as Canyon Krayts and Nightsister Elders. Take away the ability to stack and Poison only becomes useful on stuff with the most insane of insane resists, like DJM and Ancient Krayt.



Agreed. I would be perfectly happy if they upped our PvE damage 4 times, gave us a 75% PvP damage reduction and removed stacking against the same pool. The net effects would be:



  • Increased PvE power (one single target C does somewhat more damage than a C/AOE C/B/AOE B stack)

  • Decreased PvP power (our AOE C would do the same damage as before, but we couldn't stack an AOE B or single C on top of that).

  • Nobody could complain that we don't get the "75% damage reduction".

Removing single pool stackig would be a decent way to reduce our power in PvP. I'd like to find a way to do that without reducing our PvE ability.







Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


oblivion3134
Fri Jul 02, 2004 12:28 pm
#13

Another point to bring up, PVE damage.


As it stands right now, poison stacking is the main thing that gives CM decent damage in high level PVE, such as Canyon Krayts and Nightsister Elders. Take away the ability to stack and Poison only becomes useful on stuff with the most insane of insane resists, like DJM and Ancient Krayt.


One idea would be to reduce CM damage a certain precentage in PVP, and keep the ability to stack (encourage it even), or remove the ability to stack and buff up CM PVE damage by a certain precentage.



tepor
Dwarf Nuna Babies 4 Life
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