Combat Medic Archive

Thread: Combat Medic Skill Question

jlTwitch
Fri Jul 02, 2004 6:21 pm
#1

The CM skill Combat Medic Effectiveness says that it determins how effective you are at preforming Combat Medic Techniques, but what doest that mean exactly?



Robric Nimblefoot
-Killer Extraordinaire.
RhenGordon
Fri Jul 02, 2004 6:41 pm
#2






jlTwitch wrote:
The CM skill Combat Medic Effectiveness says that it determins how effective you are at preforming Combat Medic Techniques, but what doest that mean exactly?




Basically it means the higher your skill points in this area, the more points you will heal with your stim. I am not sure what the formula is, but lets say a pack says it has a 125 effectiveness. You would also add the skill points in your combat medic effectiveness to this. This would increase the amount of points that this 125 point stim could heal. Someone else can give you the exact formula I'm sure. I am more of a gamer and don't care too much about the actual mechanics of how things work. I leave that to the powergamers.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
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Pahdbacca
Fri Jul 02, 2004 6:42 pm
#3

Taken from another thread...





Pahdbacca wrote:

CMs get a skill mod called CM effectiveness that increases as they train up the range tree. Effectiveness is used to determine a multiplier that is applied to combat meds.


All combat med DoTshave a range and effectiveness (damage per tick)rating. The multiplier is appled to these ratings to determine the range and damage per tick.


Novice CMs do 1.05 time the range and effectiveness of a stim's rating.


ACM with ranged 1 does 1.2x the stim rating


ACM with ranged 2 does 1.35x the stim rating


ACM with ranged3 does 1.5x the stim rating



ACM with ranged4 does 1.75x the stim rating


AMaster CM does 2.0x the stim rating.


For example, a single mind poison C has rating of 34m range and 320 effectiveness. A CM with ranged 3 can throw that stim for 1.5 x 34m = 51m and have it do 1.5 x 320 = 480 damage per tick. A master CM with the same stim can throw it for2.0 x 34m = 68m and have it do2.0 x 320 =640 damage per tick.


This is explained in the FAQ if you want to look up the specifics and/or the equations.


With a CM med use of 75, you should be able to use everything but Area C DoTs just fine. Area C DoTs can be experimented down, but will do only about the same damage as area B DoTs at that point.


As for your question, that is up to you to determine if you want to go CM or Doc. Shop around and see what kind of stims you can buy and/or have a friend make for you. Also, keep in mind that CM med use tapes do not work. I have been told that effectiveness mods do work until you reach +100, but I have never been able to confirm this myself. (Edit: new evidence suggests CM effectivness or speed tapes do not work at all) Also, CM mind heal does not work on yourself.






Let me know if you have any questions...



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
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