Combat Medic Archive

Thread: Area Stims need med use not combat med use?

SpirittheNailer
Fri Aug 08, 2003 11:47 pm
#1

Ok i just made master combat medic andwent to use some area stim b's i made but when usedthem I was told i needed 58 med use. So when i checked i saw that i had 50 med use from master medic but these area stims are only made by combat medics so why is it that they dont require combat med use? I hope this is only a bug on my side and that it isnt problem with this profession.



Ein/Jor'dan

The Metric System is the tool of the DEVIL!!! My car gets four rods to the hog head and thats the way i like it!
Gallion
Sat Aug 09, 2003 10:08 am
#2

not that it matters overly much. even if they did use the right medicine skill, they still don't heal anyone more than 1/2 the time, and the other half its not any of the people you wanted to heal.


They look nice though. all sparkly and stuff.

SpirittheNailer
Sat Aug 09, 2003 12:48 pm
#3

ok did a little more searching and found out that this is a known issue and hopefully will be fixed soon.



Ein/Jor'dan

The Metric System is the tool of the DEVIL!!! My car gets four rods to the hog head and thats the way i like it!
Ghost151
Sat Aug 09, 2003 4:50 pm
#4

Something else to consider, Skill Enhancing Attachments.


I have scrounged up10 pts worth of Combat Medicine Use attachments and they have made the difference in being able to use certain meds before leveling to the next qual.


I have a complete outfit of pants, shirt, boots, duster, gloves, and belt offering a total of24 sockets for Skill Mods. On top of that the pants, shirt, and duster are bio-engineered so they add +36 Wound Treatment, +36 Injury Treatment, and +36 Medicine Use. This has made a big difference in overall healing ability.

Elenora
Sun Aug 10, 2003 2:23 am
#5

I was under the impression that BE skill attachments were still bugged and not working ...that what i gathered from the BE boards. Not to mention, I have asked tailors on my server about skill clothes and they all tell me its not working...


THe only skill enhancements that are working are the looted tape/ribbon ones off NPCs...


i could have swore i saw this on the hot list for BEs. I feel bad for BEs that basically one tree of thier profession gone...ouch...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Gallion
Sun Aug 10, 2003 4:58 am
#6

The clothing enhancements work (in my experience) but have a severe bug attached to them where if you logout with the enhancing item on, when you log back in you will not have the bonuses of the clothing available to you, and even worse, if you then unequip that item you will be penalized by what the bonus should have been. This penalty lasts until the server resets (generally the next day).
Ghost151
Sun Aug 10, 2003 5:02 am
#7

All of my Bio Engineered clothing shows up on my skill sheet. There is a trick to it however.


Every time you logoutof the gameyou must take all the bio engineered clothing off otherwise the next time you log in it does not read correctly if you are wearing the clothing. It was a hard habit to start but now it's a normal thing for me to do and every time I log in the clothing reads correctly on my skill sheet. The same holds true for the Socketted type skill mods to function correctly.

Elenora
Sun Aug 10, 2003 8:59 am
#8

interesting..i know some one that has med use mods on his clothes and the skill sheet showed the increase but despite that he couldnt use higher level packs...


I'll have to run by the BE boards and read up and see if they fixed this issue.




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SpirittheNailer
Sun Aug 10, 2003 8:59 pm
#9

Im pretty sure the skill attachments do not work at all. I have a +4 additional pets tape and when I first added it to a cloak and tried pulling out more then two pets it didnt work. Also i have spoken with a few tailors and they all say that the skill attachments have been turned off and that they dont even bother making them until sony fixes the problems and turns them back on.



Ein/Jor'dan

The Metric System is the tool of the DEVIL!!! My car gets four rods to the hog head and thats the way i like it!
Deltanor9
Mon Aug 11, 2003 8:50 am
#10

Ghost151, what happens if you crash or the server crashes while you have the skill enhancements on?




Albaka


Valcyn

Agent001
Mon Aug 11, 2003 8:55 am
#11

you have to take off skill enhancers every time before you log off, or else it will temporarily mess up your stat.


If it does mess up, take the thing off and log out and wait a day or so until the server resets, and it should be back to normal....

Ghost151
Thu Aug 14, 2003 3:59 am
#12








Ghost151, what happens if you crash or the server crashes while you have the skill enhancements on?







Its weird, sometimes they still show correctly and other times they do not. If they don't show correctly you usually have to wait for a server reboot to have them to do so.


This might be because the reason was a server crash or if I my have just lost connection and the server is still up. I don't drop connection very often so there is no way to tell.

Ultimate_Sin
Thu Aug 14, 2003 4:31 pm
#13

yep i have heard of the fabled 50/50/50 stimpack and other then it the only way to heal mind dmg is to a> sit and let it recharge on its own r b> be zabrak and use equillibrum


God i love equillibrum!




Ultimate Sin


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