Combat Medic Archive
Thread: Effectiveness of Poison A and B
*wave*
Im currently palanning on adding a few boxes of CM to my char (also close to master CH and a few boxes of pistoleer) mainly for the Dot attacks. I was wondering how well does the first level(s) of poinson work? i wont have the skill points to go up to poison c and d, and b is going to be streching it as it is.
So the question is, is CM's dots usefull at the lower tiers, or would i be better off simply useing the skill points other places?
no comment because the issue about A and B poisons being completely out of scale with C is well documented....
I think it really has to do with the potency rating of our packs not properly scaling
But mostly i think it has to do with the fact that at level A poison u have 2/4 experiment points and at B poison u have4/6 and Cs u have 8/10...
Hence at A pack u have 2 experiment points to experiment ur pack with...that means very low ability to raise any stat by a large amount meaning we either get dots that stick or do damage.
B the problem is somewhat less pronouced as increased points will let us pump potency and effectiveness so what more...
C level u have 10 to work with and can massively pump effectiveness and potency
so on top of natural increases in base stats on packs, we also heavily benefit from the 2 experiment point per crafting level as we progress to master CM...
We really need to think up a way to make As and Bs scale better...
Thanks a lot for the replies everyone.. does sound a bit grim ![]()
I think i'll try to track down a more profficient CM and see if i might talk him / her into selling me some quality, lowend supplies. A quick test just now gave me the whooping damage of 23 pts pr tick. Made with good resources, but limmited patience for experimentation. However even if i, through experiemntation could get it twice as high it would still be rather disapointing.
Anyways, if any CMs on Chalistra feel like selling me a few quality packs of poison A, give me a tell or mail ingame as 'tenner'