Combat Medic Archive

Thread: Medicine use requirements?

kazzam247
Fri Jul 25, 2003 4:07 am
#1

Hi,

Im trying to create a mix of CM/Doctor/Rifleman and was wondering if there is a list of all the combat medicine use needed for each pack.

I want to try and get the minimal use for both doctor and CM needed to use the best pack's (with experimentation).

I also plan on buying the packs rather than making them so medicine crafting is not needed as much.

If there isnt a list could someone please post the packs and there requirements?

Kazzam



Kazzam (Lowca)
Artisan / Marksman / Brawler / Scout / Medic / CH / Rifleman

Jack of all trades, master of none
Awron
Fri Jul 25, 2003 7:02 am
#2

Allot of advanced meds can be experimented down in ease of use. So it will vary a little on Medical usage.


Stim C's are 32 Medical usage by default, I can get them down to around 28 with experimentation.

Lice
Fri Aug 15, 2003 2:45 pm
#3

Hi..


Does anyone know where I can see a list of the medicine use requirements for the different CM items? I'm not getting master, and I'm curious what I'll be able to use.


Thanks.

Agent001
Fri Aug 15, 2003 2:51 pm
#4

General rule of thumb is that everything that you make in the Advanced Crafting skill box wont be usable till you get to the expert CM support box.


IE, the CM support skill should be one higher than whatever CM crafting skill you have.

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