Combat Medic Archive

Thread: Combat Medic Needs Some Kind of Defence Bonus: Here is Why:

Sleksheea
Thu Dec 18, 2003 3:17 pm
#1

Combat Medic needs some kind of defensive bonuses!! Why? Because of all the nerfing wehave been hit with!


We got royally screwed with the +1 HAM cap, which forces to remain within the combat range and fight with a gun, just like every other pure combat class.


We got screwed with the new 48m exp. cap and 64m max range cap for throwing poisons, which forces us to fight mano elmano just like every other pure combat class.


Combat medic is being forced to fight the same way as every other pure combat class yet, our weapon (poison) is getting nerfed further and further so it barely resembles a weapon at all. If we are forced to fight in the same boat as every other pure combat class, then at least give us similar defensive bonuses (or offensive) that everyone else gets. Give combat medic dodge, or ranged and melee defence, or SOMETHING!!! ANYTHING!!!




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Ivon
Thu Dec 18, 2003 8:02 pm
#2

im up for that, if u make combat medics have to get 4million combat oriented exp




this coming from a former master cm




-Hi
Sleksheea
Thu Dec 18, 2003 11:16 pm
#3

im up for that, if u make combat medics have to get 4million combat oriented exp


Um, combat medic needs 30,550 points of combat exp. Guess what, Master Bounty Hunter has the same requirement... 30,550. And guess what, if that combat medic goes master pistoleer as his 2ndary profession, then he has 445,550 combat exp... and 3,675,000 points of pistol exp. Master BH only has 1,200,000 points of pistol exp in his tree... yet MBH can kick a pistoleer's arse using only a pistol... the pistoleer's specialty.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Srednii
Thu Dec 18, 2003 11:41 pm
#4

They won't be giving us any bonuses that will stack with a combat class, already we can see the nerf bat hovering over classes that can stack defensive bonuses, fencer/pistoliier, ect/ect, ect.However I would like to see poison and disease resist bonuses as a combat medic.... or something.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
haze85
Fri Dec 19, 2003 12:12 am
#5

ur forgetting something. our abilties are notlimited to fighting (nor is it our primary), we can heal too..


also notice the MEDIC in combat medic?


if u can heal and fight on par with any other combat classpaying only the price for one skilltree then that would be overpowering.

SkyfireDL
Fri Dec 19, 2003 2:05 pm
#6

True, we can heal, but seeing as how most PvPers have some medic skills and use Stim B's crafted by docs, I find my heals tend to be waisted on 16 action damage when I throwa ranged stimon some poor shmoewho also stimmed themself at the same time. Doh! What a waiste of resources...


The way they nerf poisons and diseases, they might as well rename our profession from Combat Medic to Nurse. Why waiste the time to get all the resources needed to make poisons if you won't be alive long enough for them to be usefull to you?


The request for some form of defensebonus isn't a request to keep us on par with other combat class. It's giving us a chance to stand on our feet for a bit longer than a few seconds before someone hits us with stop shot or some knockdown and finishes us off in a few seconds. Thesebonuses wouldn't do a thing for us to one shot kill someone like the comando's or TKM can. But it'll be a tiny bit better than nothing seeings how the instant we throw a poison/disease, or use area stim, you've just become a priority target for everyone, get shot at from all over,and you'll often find yourselfincap'din seconds (and often griefed with "DON'T DB HIM! KEEP HIM INCAPED!")


Might be because I took up rifleman with my wimpy T21, but I can't deal lots of damage on someone. We don't have that many skill points left to dable in a good mix of other combat classes. MCM will never be a 1v1 PvP class, and when throwing area heals in a group battle, oh my god man, I love attention and all, but not the kind that draws everyone'sfire at me, or spammed eye shots. I accept the fact I won't last long in group fights, but I'd liked the chance to dodge the first stop shot coming my way, give me that small satisfaction!


I have to agree with Sleksheea, don't make us easy prey for everyone!


My two cents on this.

Menoetius
Fri Dec 19, 2003 3:24 pm
#7

We got royally screwed with the +1 HAM cap, which forces to remain within the combat range and fight with a gun, just like every other pure combat class.


Pull out a republic blaster and shoot them.


We got screwed with the new 48m exp. cap and 64m max range cap for throwing poisons, which forces us to fight mano elmano just like every other pure combat class.


Master Doctors are limited to a 7m range.


Combat medic is being forced to fight the same way as every other pure combat class yet, our weapon (poison) is getting nerfed further and further so it barely resembles a weapon at all. If we are forced to fight in the same boat as every other pure combat class, then at least give us similar defensive bonuses (or offensive) that everyone else gets. Give combat medic dodge, or ranged and melee defence, or SOMETHING!!! ANYTHING!!!


Combat Medic is not all poison & disease.


Try this build:


Master Medic
TKM or Swordsman
Novice Doctor 0/2/4/0
Novice Marksman 0/0/0/4
Novice Combat 0/0/0/4
3 points remaining




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Daffid011
Sat Dec 20, 2003 6:20 pm
#8






Sleksheea wrote:

Combat medic is being forced to fight the same way as every other pure combat class yet, our weapon (poison) is getting nerfed further and further so it barely resembles a weapon at all.




Oh no! You have to fight the same as everyone else? Let me hand you a tissue.


As for poisons getting nerfed? The schematic changes and eleton gas change made my poisons 20-35% more effective than they were before that patch. That patch made poisons far more deadly.


What is your justification for ranged defense?






Daffid Owen
"Anyone who runs is rebel. Anyone who stands still is well-disciplined rebel "
Sleksheea
Sat Dec 20, 2003 6:47 pm
#9

Oh no! You have to fight the same as everyone else? Let me hand you a tissue.


Yes, moron, tha'ts my point. We are being forced to fight like weare bounty hunters, yet are denied all the tools that a pure combat class gets.


As for poisons getting nerfed? The schematic changes and eleton gas change made my poisons 20-35% more effective than they were before that patch. That patch made poisons far more deadly.


Yes, poisons have been getting nerfed if you are soo retarded that you missed that... And WHAT SCHEMATIC CHANGES are you talking about? I didn't see any CHANGES in any SCHEMATICS. What are you talking about? Why don't you try being specific. And as far as your poisons going up 35% in effectivness, you must have had really crappy Eleton Gas and suddenly got a huge spawn of uber Eleton Gas and you can't forget... only a small number of combat medics exist on your lucky eleton gas spawning server. Eleton gas doesn't show up all uber on every server in the galaxy.


"That patch made poisons far more deadly"... You are just like all the other simpltons who don't understand the mechanics of SWG combat. Poisons are not "deadly".They are the LOWEST damaging weapon in the game. A CDEF pistol out-damages the best poison in the 10 seconds it takes for that poison to tick. AND a CDEF pistol will INCAPACITATE you (if your lucky enough to have the skills so that your shots land). Poisons DO NOT! And WHY does it take about the same amount of resources (and even more types) to make a good poison pack then it does to make a freaking Scatter Gun? Maybe they should nerf the scatter so that it decays to ZERO in on ly 38 shots. Pfttt...


What is your justification for ranged defense?




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Sleksheea
Sat Dec 20, 2003 6:55 pm
#10

What is your justification for ranged defense?


Oh, forgot to answer this one... first of all it was an example... secondly, it's a good example. Why? Because... as combat medics, we are the ones that are supposed to be out in the middle of the battle field, fighting side by side with our (uber) fighting commerades. We run from player to player trying to keep them alive and throw a poison or two if we get a chance at the enemy. We are meant to be in the midst of combat and all that dodging of bullets and staying combat experience Should justify the class getting some kind of ranged defenseor... ahem... DODGE capability. It only makes sense that the combat medic should get some kind of combat modifier to help him protect himself while in the middle of flying bullets, where he is supposed to be. I'm not even asking for an offensive bonuse, but a simple DEFENSIVE BONUS makes total sense!




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Ebonfire
Sat Dec 20, 2003 10:04 pm
#11

I agree that we should get some kind of defence bonus, damage migration, or resistances. If you were a person looking over the game and I told you there was aprofession that took 169 skill points to reach master, and that profession only got 4 specials.. what would you think? No knockdown, our weapons can't incap, no defensive bonuses, and we heal ourselves just the same as at master medic level. Ok then our poison and disease are stupid expensive to make because the resources used are rare, and usually sold for 10-15 cpu.


A good poison C on the Kauri server sells for 10k or more. That's roughly 250 credits per application, and the weapon can't be recharged/repaired. Then the danger factor is tripple that of any other profession entering combat because we can't knockdown or use some defensive special to allow our weapons time to do its job. Pound for pound we are only an annoyance, not a major threat until we have a defensive bonus.




====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Haldan
Sat Dec 20, 2003 10:50 pm
#12




Choices...a skill-based game is all about choices.What kind of build are you using that you can't find any way to get any type of defense modifiers? A Combat Medic has 81 skill points to work with after mastery, which is more than enough to gain as much (or little) combat and defense skills as you think you might need.


That's going to come with trade-offs, as I'm sure you're aware. You're not going to be able to be a Master CM, have Doc buffs/res, have artisan skills and the benefits of the defense bonuses that a combat-centric profession will have. That's by design, and I wouldn't want the game to work any other way. If you opt to not take skills that will give you the defense mods you desire - then that's your decision.


Combat Medic was never intended, IMO, to be a stand-alone profession. It is a support profession. Master Pistoleer, or Carbineer or Rifles - you can grab heaps of defense, state defenses as well as damage mitigation. Heck, you don't have to master those to get the best of their defenses.


It isn't like we're Bounty Hunters who are gimped with only having 33 points left over after mastery (and I don't think you can argue that a Bounty Hunter isn't primarily a combat profession) and get +24 Ranged and +2 Melee defense (including all defense mods from Marksman). 81 skill points gives us a huge amount of flexibilty - more than enough to get whatever offensive or defensive skills you like.





Gallion
Sun Dec 21, 2003 12:45 am
#13

My build was MD/MCM with pistol 4 from marksman.

In PvP, I am the first target of the enemy because I could rez, disease, and heal. I could not hold my own in combat against a combat profession and accepted that. What is unacceptable is that there is NO WAY for my teammates to defened me. They could not stand in front and obscure line of sight for the enemy, they could only attempt to take them out before I went down (which was rare because by the time I noticed I was being eyeshot, I was history).

In PvE, in the exciting wilderness of Dathomir or Endor, I had to be right oup on a teammate often in order to heal them because of line of sight. This often put me right next to the monster which didn't appreciate me healing its target, and would chomp on me.

You talk about how you could just use those 81 points to get another combat profession to have defenses, but the way I see it, might as well just be master medic or MD, and use the points for CM to do something else. just not worth it anymore, and that really makes me sad.
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