Combat Medic Archive

Thread: What nerfs are coming for CM ?

Nettels
Thu Dec 25, 2003 10:05 pm
#1

Pvpers hate CMs.

I've gotten more than one /tell after my group incapped someone who thought they shouldn't have been incapped and told me "wow the incredible cheapness of cm, oh well, nerf coming"

Notice I say group because as a master doc and master CM, I have no fighting skills. I have pistol 1 from the marksman tree. Everything I do needs to be done with a group.

So what are these supposed nerfs coming for CM? I've noticed that when SOE nerfs something, it gets nerfed to where the profession is completely unusable ala DE and carb.

Hoping to keep my profession viable..

Thanks for any info



------------------------------------------------
Corigon McAnders
Imperial Master Bounty Hunter

Coris Drogmir
Master - Fencer/Doctor
DLE
sirkuurus26
Thu Dec 25, 2003 10:41 pm
#2

Just a whiner. I haven't heard much about a nerf. The code was looked at last patch and the no incap thing was the nerf.

Though i do suspect Docs will get stronger counters, one of the things they want is area cure which would make a lot more people happy and keep the CM poison as powerful.
PsionicHawk
Fri Dec 26, 2003 3:17 am
#3

This is not only a CM issue concerning Poison/Disease incap. This also concerns the Commandosflamethrower. Seeing as how devs don't want DOTs to kill it looks like adamage and wound combination will changed in the future. It DOES cause problemsthough. One example would be the self incapping mind heal due to the damage and wounds recieved.




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

daymeeuhn
Fri Dec 26, 2003 4:34 am
#4

Dont expect nerf's, just expect answers to what we do.



Expect a potential AOE Poison cure.


Expect a reduction in how much damage we do considering some of us empty mind pools in one click.


Expect Potency to be lowered etc.



I mean just Expect these things. No one knows if theyre coming or not but if they do come I wont be surprised. But no biggie, I can still manage with Advanced Strafe backing it all up.




Naecabon
Wielder of the Sacred Pike
Foot Soldier of REIGN, Big Game Hunter!
Zarlor
Fri Dec 26, 2003 10:06 am
#5

All of the below is strictly personal conjecture and educated guesses and has nothing to do with being a correspondent. These are stictly my opinions and carry no official weight at all.


Expect the dominance of Mind Attacks to go away and all of those mind attack-related issues to dissapear.


The reason is the Combat System Overhaul. By moving special and skill useage off of the bars for causing damage there will no longer be the exploitability problem that allowing mind healing previously would have caused. Add in that there should be a new balance pass to rectify any latent issues with previoulsy mind-damaging professions that may have had drawbacks simply because they could previously attack and unhealable pool.


All of that adds up, to my way of thinking, getting full mind heals back into the game. Personally I think it's will jut be put right back into stims in exactly the same way we now heal Health and Action. MS will still dominate in healing on that front because of ranged and AoE damage healing, but now being able to do it to all 3 pools.


We also know there is a DoT revamp in the works, likely to them more consistent with other combat forms. My guess is that some forms of resists will be added to thngs like armor, in much the way the reisist kinetic, heat or acid now. By the same respect I would hope to see, contrary to what some other posters here are expecting, that with these newfound resistances an increase in DoT damage to occur.Isay this primarilybecause our DPS ratings is nowhere near that of even the lowest levels of an elitecomabt class with the appropriate weapon in many cases. It is only the mind pool that has made CM poison so seemingly dominant but with a Mind Stimming possibly showing back up into the game, that would no longer be an issue.


Since DoTs are suposed to be brought more in line with other combat forms, then I would also expect to see them incap again. I'm not sure what that means in terms of wha tthey will be doing with the duration statistic, but I would hope we would see that coming back in.


I have no real idea what might be done about Disease, but I think they will look to reveamp it as well, possible change it completely from what it does now. Maybe it would be like Ranger and Scout traps to cause state effects and lower resistances, but that work on NPCs/players as well or instead of animals. Maybe even removing their ability to work onanimal MOBssince those would be too far removed, genetically, from the diseases we make. Or maybe they will become more of a debuff, causing "wounds" but only by removing in large chunks any buffed up attributes knocking them down until they are to their normal level.


AoE Cures.... possible. Personally I think they should be in the game to provide a proper balance between Doc and CM. Other possiblities, though, lie in "Immunity" packs for Docs, that provide incresed resistances to DoTs so a Doc would likely have less "patients" to cure in an AoEDoT attack to begin with.


That's what I think might lie for us in the future, at any rate.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Adune
Fri Dec 26, 2003 1:39 pm
#6

Something will change re: Mind poison/disease. A doc can't effectively cure vs AE's in large raids. Either CM's, or Docs will get some kind of group/AE cure, or AE's are going to be nerfed. Maybe mind poison/disease will have the Advanced component removed? I dunno. Hopefully the nerf will come hand in hand with some decent improvements to the rest of CM.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
BuzzBomb
Sat Dec 27, 2003 5:26 am
#7

You know that is a GOOD concept putting MIND heals back into stims would Stop 90% of the problem people only die to FLame or mind dot if not pvp takes a long time ...which is more fun.



Drunken
Katal

SCP

GORATH
Chikitta
Sat Dec 27, 2003 7:36 am
#8

go check the GCW board for news of nerfs - the amount of people complaining about CM at the moment, and the fact that the devs will likely listen to these whiners means we'll be nerfed back to the stone-age.





---------
Chikitta
Knocky
Sat Dec 27, 2003 7:48 am
#9

There is no reason to nerf you. We Docs can heal everything you can do. It is not your fault that people ignore Docs then complain when they get poisoned or diseased.
Dispenser
Sat Dec 27, 2003 7:58 am
#10

I agree with Zarlor. Theres changes being made to combat, I dont think they will be nerfs, but there will be considerable changes to the combat system, how these changes affect dots, and poison, specifically mind poison is TBD. I disagree with Zarlor about AEO cure, unless Doctors go the marksman/ranged support line like CM's do Docs should not get a AOE cure.
nhilism
Sun Dec 28, 2003 6:44 am
#11

Next time tell him to be a doctor and make a /curepoison self button.
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