Combat Medic Archive
Thread: Experimentation Bonus W/Master Doctor & Combat?
If ur asking if mastering cm med crafting will make ur doc meds better, then no it won't. I've previously had master CM and 0004 in doc, and I can tell you that 10 experimentation points are the max possible in both doc and cm. But I can tell you that as a master doc and master cm you can make really good CM meds because you can then experiment up all the subcomponents for the ranged healing meds.
Forlornish
Radiant
Combat medics get combat medic experimentation, docs get medical experimentation. Having master doc will help you make better combat meds (because you can make better components), but having CM will not help you make better doc meds.
Message Edited by AcidRaineV on 02-19-2004 04:19 PM
Forlornish wrote:
If ur asking if mastering cm med crafting will make ur doc meds better, then no it won't. I've previously had master CM and 0004 in doc, and I can tell you that 10 experimentation points are the max possible in both doc and cm. But I can tell you that as a master doc and master cm you can make really good CM meds because you can then experiment up all the subcomponents for the ranged healing meds.
Forlornish
Radiant
12 are the maximum when you get +20 to cm experiment skilltapes actually. Makes a good difference.
I think we were talking about the base not enhanced with tapes.
But like has been stated the two don't overlap. It is possible to make some good stuff though for CM. Doc stuff on the other hand still isn't that great. If you are a CM just have a master doc make scematics for ya. Most docs will only charge a small fee to do this if they charge you at all.