Combat Medic Archive

Thread: A logical way to fix CM?

CorbinValtha
Thu Feb 19, 2004 12:27 pm
#1

I was a combat medic for a short period of time and with my experience against them (also with biological warfare) I feel I can shed some light on a "fix" for combat medics. A nerf is not in order where they loser 75% effectiveness but I think this would stop the whiners and keep the combat medics happy. There are many species in the Star Wars galaxy and i'm quite positive not all of them have the same central nervous system as humans, thus here is the way to change Combat Medic. As biological warfare as we know it today specifically targets certain parts of the human anatomy whether that be the central nervous system, motor skills or tissue, the diseases/poisons should affect each species differently as their anatomy must be different. I say there needs to be different poisons/diseases for the different races, not all...but there needs to be a difference in how one poison affects say a group with a rodian, human and a wookie in it. I personally don't care but this seems like a way to get the whiners gone because the poison you throw in that group might affect the rodians well being, how much energy (action) they have or their mental ability (mind) differently than a wookies. This was really a spur of the moment thought with no real basis behind it in game terms...discuss.



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snaglegromp
Thu Feb 19, 2004 6:34 pm
#2

interesting idea but i would object to it just because i dont want to carry multiple poisons/diseases for each species. I'm already short of carrying space






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Gnuut
Thu Feb 19, 2004 7:00 pm
#3

No it sounds like he's saying, poisons should affect different species in different ways. I throw a poison and it should affect a humans mind, a wookies health, a rodians willpower, a twileks action etc. Not a bad idea but it wouldn't solve the current CM issues. Maybe if they implemented something along the lines of "Bane" for races. Say keep the system the same but I can also add in a supplemental disease that affects wookies only. For the duration of this "Wookie Bane", damage is amplified from 5-100% depending on strength of the bane.


As good as the suggestion is, itstill does nothing to help combat the current CM issues that everyone gripes about.





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Ciirybeccaskyr
Thu Feb 19, 2004 8:59 pm
#4

as long asa CM can single handly put an end to a large battle there will be nerf cries


I would personaly like to seea PVE (base) power increse by double or so and then have a 75% pvp reduction as well.





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YamadaMan
Thu Feb 19, 2004 9:02 pm
#5

5 stars cause that's a great idea, according to me.



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Loonytic
Fri Feb 20, 2004 1:01 am
#6






CorbinValtha wrote:

I was a combat medic for a short period of time and with my experience against them (also with biological warfare) I feel I can shed some light on a "fix" for combat medics. A nerf is not in order where they loser 75% effectiveness but I think this would stop the whiners and keep the combat medics happy. There are many species in the Star Wars galaxy and i'm quite positive not all of them have the same central nervous system as humans, thus here is the way to change Combat Medic. As biological warfare as we know it today specifically targets certain parts of the human anatomy whether that be the central nervous system, motor skills or tissue, the diseases/poisons should affect each species differently as their anatomy must be different. I say there needs to be different poisons/diseases for the different races, not all...but there needs to be a difference in how one poison affects say a group with a rodian, human and a wookie in it. I personally don't care but this seems like a way to get the whiners gone because the poison you throw in that group might affect the rodians well being, how much energy (action) they have or their mental ability (mind) differently than a wookies. This was really a spur of the moment thought with no real basis behind it in game terms...discuss.







hold on... are you asking for a 75% damage nerf on a 75 DPS poison to 19 DPS that anyones mindregenerate faster than it could cause damage??


CorbinValtha
Fri Feb 20, 2004 1:59 am
#7

Wow....did you even read it at all. "A NERF IS NOT IN ORDER FOR 75% DAMAGE REDUCTION"


I thought I made that clear enough.



I'm not here to impress anyone, i'm not here to hold your hand. When it boils down to it I more than likely hate you.
Romiezeus
Fri Feb 20, 2004 8:17 am
#8

Didn't you get that memo about not being allowed to use logic?


Your idea is sound but look at the fact that you are using area diseases that only hit enemies. If your logic is to hold true then it would affect everyone in its effect radius. If the DEV's complicate this further you will see all nerf criers unite and get CM's nerfed beyond use. While I think you are on the right track here, I think it will cause more problems because then people will stop playing certain species and you will only have Mon Calimari or Zabraks running around.





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VTmoon
Fri Feb 20, 2004 10:09 am
#9



was CM for a while? holo grinding doesn't count, the only CM I would respect their opinion are ones who actually went out and had to get all the resources and crafted their own stuff.


No disrespect to the other guys but if a commando and a rifle man can go buy a weapon and do tons of damage, then we should harvest the poisons and diseases already made then you can nerf us. Otherwise calling for a nerf on those hard to make stuff is just stupid.






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CorbinValtha
Sat Feb 21, 2004 11:46 am
#10

VTMoon....you are quite simply an idiot. Did I call for a nerf...no. I already stated in a reply to someone else this is not calling for a nerf. No I did not grind CM and NO it was not for a holo. I did it, kept it for a while and left it because it was quite shallow.


/throwpoison


/burstrun


That is the extent of cm's tactics.





I'm not here to impress anyone, i'm not here to hold your hand. When it boils down to it I more than likely hate you.
EronSacera
Sat Feb 21, 2004 12:36 pm
#11








CorbinValtha wrote:


/throwpoison


/burstrun


That is the extent of cm's tactics.






Ok so let's see. Lets say you have a pure CM, no other combat skills at all. This is all the CM can DO. What do you expect us to do, just sit thereand let you kill us so you can yell "lol d00d 1m uB3r cuz 1 k1ll3d teh CM"? That's just stupid. I myself am a MCM and a low-level rifleman. After I poison (on the occasion that I PVP), I run to 35 and open fire if I haven't been KD/Dizzied. Go buy some poison resistance tapes, eat some food, and stop whining. Nerf-herders kill this game.



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JerikArca
Sat Feb 21, 2004 11:39 pm
#12

Nerf-herders don't kill the game. Combat Medics kill PvP. It's simply not fun when one dude cuts the heart out of a battle with 1 or 2 throws. I don't wanna hear the DPS crap when you have a 500 dmg per tick poison on 50 people, and then top it with and area disease which incaps everyone.



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CorbinValtha
Sat Feb 21, 2004 11:48 pm
#13

God you cm's are dense, i'm glad I didn't stick around for the community, NEVER did I call for a nerf nor a damange reduction in any shape or form, just that it be MORE LOGICAL. You people are seriously dense.



I'm not here to impress anyone, i'm not here to hold your hand. When it boils down to it I more than likely hate you.
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